Comments (4)
just wanted to give an update that godot-go is now running against godot 4.2-dev6. the Dodge the Creeps demo has been updated and runs without crashes on my linux machine. it's not a 3d demo, but i'll move onto building a 3d demo sooner than later.
from godot-go.
could there be a possibility to test that in 2D first actually? Generally speaking, Godot has its own UI library under Control classes so this may cause some problems on Godot android, especially around rendering object layers around node hierarchy
from godot-go.
sorry for the long hiatus. i'm currently focused on restarting the project but building godot-go on the godot 4 gdextension api. if you check out the master branch, i've pushed the changes there.
i'm currently focused on 2d apps and i do not have a 3d demo available at the moment.
i think it certainly is possible to add GIOUI to a godot-go project, but i don't have enough experience approach that integraiton without research and doing a POC
from godot-go.
ok thanks for the heads up. will have a look at the new code
from godot-go.
Related Issues (20)
- What platforms are implemented? HOT 5
- go generate bug HOT 2
- I got an error while im trying to setup Godot-go HOT 5
- Consider using c-for-go to automatically generate bindings HOT 1
- Integrate GUTS testing framework HOT 1
- Build and test on macos HOT 3
- Intellij reports Example struct doesn't implement GDClass interface in `/test` HOT 6
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- reference counting bug: tests are resulting in a bad reference count error HOT 8
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from godot-go.