Comments (6)
This would be a lot of work (and take quite a bit of time), but it would be very useful for the community, and might be profitable for the writer as well.
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Seems like a good idea for when the engine gets past the initial set of bugfixes, compatibility hurdles, and feature requests.
I've been waiting for something like Godot (lol) for a while. But without complete documentation I don't see myself starting anything serious because I wouldn't want to waste time stumbling around.
I'm planning on using Godot for my startup at the end of this year, I hope it reaches maturity by then. Seems like there's enough user interest.
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Books are pointless. Seriously.
With any technology like this, stuff changes so quick, that books are unlikely to be up-to-date for more than a month or so..
More Documentation + Donations is a much better way to go
Proof of Point
This book on the programing language ROS:
http://www.amazon.co.uk/Learning-Robotics-Programming-Aaron-Martinez/dp/1782161449/ref=sr_1_2?ie=UTF8&qid=1392421328&sr=8-2&keywords=ROS+By+Example
it was released September 2013 and is basically now out of date... 4 months later...
from godot.
Agreed with @calumk .
from godot.
This is true. Though regardless of format, a complete documentation is all I want, whatever format is most convenient and consumable and up to date.
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Maybe some day in the future, when the docs are fleshed out, there can be investigation into some sort of scripted EPUB conversion for the wiki pages. Then the "book" file could be generated periodically, or on-update, or even on-demand, and thus always be up-to-date.
Today this would have come in handy, as I had a 7-hour passenger trip where I would have gladly read Godot docs on my Kobo... Instead, I wound up using wget to grab an offline mirror of the wiki pages, which worked, but was far from optimal.
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Related Issues (20)
- SCons: `silence_msvc` implementation issues HOT 3
- Mouse doesn't center HOT 2
- RootMotionView is considered for bounding box HOT 1
- Neighbour submenu requires extra mouse move to popup HOT 2
- Slow top to bottom scroll cause jitter HOT 2
- [4.3] Mesh disappears when importing an AnimationLibrary onto a GeneralSkeleton HOT 8
- Vertex Shader Utilizing INV_VIEW_MATRIX not rendering shadows HOT 2
- TextureButton click mask doesn't scale correctly without other textures present HOT 2
- Editor freezes when opening browser
- AnimationPlayer doesn't discards track cache immediately after changing the animation HOT 4
- Texture_SDF Method in Fragment Shader Not Considering Occlusion from TileMapLayer
- NavigationAgent2D with TileMap not work HOT 1
- Game only seeing files created by Godot itself on Android HOT 6
- Godot Window Offsets 1 Pixel Up & Down When Open HOT 2
- == comparison operator not working as I thought it should work. what the heck is happening?? HOT 6
- ERROR: Condition "space_state" is true. Returning: SceneStringNames::get_singleton()->Master HOT 2
- bytes_to_var conversion issues HOT 2
- Rendering box mesh crashes the editor HOT 2
- Performance between 3.5.3 and 3.6.b5 framerate/shader/material worse HOT 7
- Compatibility renderer breaks shader HOT 2
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from godot.