Comments (1)
There are 2 issues.
The regression is that the recently added mesh debug does not clear the canvas item in all cases.
An older issue is that NavigationPolygon does not trigger its changed signal under all conditions.
The problem is that there is a tangle-web of signal related issues with this legacy NavigationPolygon resource. Adding changed signals to most functions that do alter the resource is actually a problem for both performance and even more horrendous bugs.
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