Giter Site home page Giter Site logo

femfx's Issues

TestScenes Assets

Hello, is it possible to get the assets for the "TestScenes.cpp" for example:

  • car-body-tets
  • car-hood-tets
  • tractor_tire_tets.1
  • materialblock.1
  • duck.1.node
  • duck.1.ele

There are quite a few files not just the ones I listed... I guess they are node and ele extensions?

Compatibility with Linux or OSX ?

Hi,

Before digging into the code I wanted to know if there is a known limitation on OSX or Linux, does the code depend on windows specific libraries?

Thanks

How to do raycasting?

Hi, thanks for this library! I'm writing a basic game engine, and was trying to figure out how to do raycasting. I couldn't find a method for this like PhysX's PxScene::raycast. Do you have recommendations on how to implement that method with this library?

Is it possible to combine Plasticity & Fracture?

I'm looking for a solution to implement the simplest metal deformation with the following tearing. Is it possible to implement with this library? Does anyone know how to implement sush behaviour with MATERIAL_DEMO_SCENE (rectangular panel)?

Ex.: Projectile holes, explosion deformation, rope/resin tearing

Image of Metal

Rope

Tank deformed

readme UE4 branch link 404 error

As title states, the link to the unreal engine 4 plugin branch isn't working anymore.
May I say fantastic looking plugin, can't wait to play with this!
Thanks for your efforts.

Source code of the Houdini plugin

I was wondering if there's any chance to release the source code of the Houdini plugin to tinker with. This project is very promising, but as it stands, I see no simple way of generating .fem metadata without using Houdini, and even using Houdini I found it very difficult to import and export simple arbitrary models for testing in UE4.

Are there plans to create other methods to create content for UE4? Perhaps a plugin for either a free alternative such as Blender or perhaps a tool to create content from within UE4? Can someone explain what the general goal is of this project and if there are people who have created content other than the developers, and have succesfully imported it into UE4? I would love to hear from you.

how to make .FEM meshes without houdini.

Hey there,

is it possible for you guys to make a tutorial on how to make .FEM models on Blender
i am currently able to open the project but i cannot seem to be able to make any meshes

Plugin for Unreal Engine with linked GitHub account is not available (EM: 404)

I followed the below guide on how to link UE with my GitHub account, and after receiving a confirmation email about successful linkage, the UE plugin and demo is still hidden/unavailable.

https://www.unrealengine.com/en-US/ue4-on-github

On GPUOpen, the below is stated:
"The Unreal Engine plugin is available here https://github.com/GPUOpenSoftware/UnrealEngine/tree/FEMFX-4.18. This link will only work for those with access permissions to the UE4 repository."

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.