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198.0 10.0 14.0 170.16 MB

Web-based and pixels-based collaborative synthesizer

Home Page: https://www.fsynth.com

License: BSD 2-Clause "Simplified" License

Shell 0.13% CSS 3.37% HTML 5.33% JavaScript 88.16% SuperCollider 0.10% GLSL 2.91%
glsl shaders webgl javascript audio webaudio synthesizer sharedb additive spectral

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fsynth's Issues

modeling synth

I dont if this the right place to ask about this but, when comes to the fragment synth I see a lot of poetical to make a lot audio related stuff out of it. My questions has to do modeling synth engines.

Bowling instrument:
is there bow directions code
is there bow presser code

Plucked string:
is there code that can make it sound like you hit the strings with the bowl

hit strings
is there code to simulate a hammer hitting the string

instrument bodies
is there code that can help design the body shape, body size and the body materials the body is made of

Here is video of another modeling synth that may help more with buildering more in the modeling synth engines.
https://www.youtube.com/watch?v=vUz3WEUJuQs

Different output channels for spectrum slices

This is in work-in-progress but will require great effort to integrate, this add the capability to assign different audio output channel to the spectrum slices, this is useful to match VSTi capabilities when Fragment is used in a host program such as a sequencer.

Make it entirely compatible with mobile phones

The application does not target mobile phones but it seem to work nicely with my Nexus 5X, so there is no reasons that mobile phones cannot be used... adding slices and the circular menu to delete/configure them should work on mobile phones.

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