hackyourlife / mph-viewer Goto Github PK
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Metroid Prime Hunters level viewer
I started going through the entity types to figure out a few fields. Haven't got too deep into it, and before I do I wondered, can you share the format info you mentioned for other entity types? If you've already got just the format I can put together a list of the model IDs for platforms, objects, etc.
Here's what little I have so far -- you may already have all this.
And a few properties for the type 3 - door format (total size 104):
Offset | Type | Description |
---|---|---|
0x00 | Header (4) | |
0x04 | Vector3Fx (12) | Position |
0x1C | Vector3Fx (12) | Facing direction (unit vector) |
0x38 | uint (4) | Some ID |
0x3C | uint (4) | Model ID |
0x48 | string (32) | Name |
Model ID | Model |
---|---|
0 | AlimbicDoor |
1 | AlimbicMorphBallDoor |
2 | AlimbicBossDoor |
3 | AlimbicThinDoor |
I made a toggle in my viewer (not in master yet) to render unknown entities with the unused pick_wpn_missile model in different colors -- looks pretty nice.
I'm finally back to poking around with MPH formats. I wrote a model viewer of my own that's basically just an improved dsgraph, with some export features (including COLLADA export copied from mph-model-viewer) and a lot of format info copied from your repo.
I'll probably have several questions at some point in time, especially about animations, if you don't mind. But for right now a simpler question: Was the information in rooms.c (fog and light settings, for example) extracted from the game somewhere, and if so where?
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