haruma-k / upalette Goto Github PK
View Code? Open in Web Editor NEWCentralized management & batch change system of colors for Unity.
License: MIT License
Centralized management & batch change system of colors for Unity.
License: MIT License
Changing a key on a gradient in the palette editor does not automatically reflect the change to the synched component. The apply button has to be clicked or the entry on the Syncronizer has to be re-selected.
I see in readme how to Automatic generation of enums. Can i generate enums manual ?
I need to call graphic.SetVerticesDirty();
every time a Gradient value in the palette editor changes. How ever I can't seem to find the right hook. Neither SetValue
on the Synchronizer nor the setter of my component seem to be called every time I make a change, yet the serialized field on the component is changing. I also tried the Gradient Synchronize Event set to "Editor and Runtime", but it seems to fire only on Entering and exiting play mode.
I have an Script which does a few things and I want to add 6 Colors to it, which are controlled by the Color Palette. How can i reference them inside my script to get the Color at runtime?
After applying any character style on a prefab it bugs out.
You can test this in the demo scene by turning the title in to prefab.
From left to right
Original object in the scene
The freshly created prefab
Inside said prefab.
I think it might have to do with that the class name and file name do not match.
This file
A quick rename should solve the issue
UnityException: Failed to run reference rewriter with command
This could be a conflict using MRTK, I haven't been able to rule out all dependencies yet,
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