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upalette's Issues

How to get notified every time a value in the palette editor changes ?

I need to call graphic.SetVerticesDirty(); every time a Gradient value in the palette editor changes. How ever I can't seem to find the right hook. Neither SetValue on the Synchronizer nor the setter of my component seem to be called every time I make a change, yet the serialized field on the component is changing. I also tried the Gradient Synchronize Event set to "Editor and Runtime", but it seems to fire only on Entering and exiting play mode.

Text Character Style TMP Syncronizer becoming missing after saving prefab

After applying any character style on a prefab it bugs out.
You can test this in the demo scene by turning the title in to prefab.
From left to right
Original object in the scene
The freshly created prefab
Inside said prefab.

image

I think it might have to do with that the class name and file name do not match.
This file

A quick rename should solve the issue

Fails to compile for uwp

UnityException: Failed to run reference rewriter with command

This could be a conflict using MRTK, I haven't been able to rule out all dependencies yet,

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