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An efficient and easy to use voxel framework for Unity.
@Hertzole hey, i really like this framework and want to use it for a project. I want to make use of texture arrays and possibly add texture blending shaders to it, but I need to get a better handle on how the block building process is done. Would be really great if you could give me some directions. Shoot me an email at [email protected] if you don't mind some direct communication.
How am I supposed to use this without any documentation? I need a voxel engine for my game
Hello, I was having trouble with the collisions. The problem is that whenever the camera touches the blocks, it throws this error "This Mesh Collider is attached to GameObject at path 'World/Collider [-32,16,96]' with Mesh '' in Scene 'SampleScene' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled.". Also, I am using the starter project (I haven't changed anything). So any fixes for that?
When generating chunks, the memory keeps rising due to the chunks list in the world class. There needs to be a way to remove chunks and still keep the edited voxels.
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