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An efficient and easy to use voxel framework for Unity.
When generating chunks, the memory keeps rising due to the chunks list in the world class. There needs to be a way to remove chunks and still keep the edited voxels.
How am I supposed to use this without any documentation? I need a voxel engine for my game
@Hertzole hey, i really like this framework and want to use it for a project. I want to make use of texture arrays and possibly add texture blending shaders to it, but I need to get a better handle on how the block building process is done. Would be really great if you could give me some directions. Shoot me an email at [email protected] if you don't mind some direct communication.
Hello, I was having trouble with the collisions. The problem is that whenever the camera touches the blocks, it throws this error "This Mesh Collider is attached to GameObject at path 'World/Collider [-32,16,96]' with Mesh '' in Scene 'SampleScene' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled.". Also, I am using the starter project (I haven't changed anything). So any fixes for that?
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