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HolographicWings avatar HolographicWings commented on August 16, 2024

Hello @GoblinFiend
I will take a look today

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GoblinFiend avatar GoblinFiend commented on August 16, 2024

@HolographicWings
Thanks <3

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HolographicWings avatar HolographicWings commented on August 16, 2024

@HolographicWings Thanks <3

Can you send me the lem file too ?

EDIT : I built the bundle from your zip, i had to remove doublons file because you duplicated the TrophyMod folder in itself
image

then in the manifest of your mod, you haven't added your scrap, and the battery scrap from the template is still in it
image

You have to clean the Asset Bank to don't reimport the same file two times (not obligated but better)
image

Your Trophy scrap have no prefab
image

And your Bronze cup prefab have missing mesh and material, then it require a ScanNode as the prefabs in the template, you can copy paste a ScanNode from any template prefab
image

P.S. i edited your post to remove the link to your zip for safety

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GoblinFiend avatar GoblinFiend commented on August 16, 2024

@HolographicWings
Thanks so much for your detailed response I'm working on some of these issues right now. I don't know where to find the scan node and apply it to my new item but other than that I've addressed all the other issues as of now. If possible a screenshot of the ScanNode element in the prefab would be great if possible!

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GoblinFiend avatar GoblinFiend commented on August 16, 2024

@HolographicWings Thanks so much for your detailed response I'm working on some of these issues right now. I don't know where to find the scan node and apply it to my new item but other than that I've addressed all the other issues as of now. If possible a screenshot of the ScanNode element in the prefab would be great if possible!

Nevermind, I found it. New to unity :p

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GoblinFiend avatar GoblinFiend commented on August 16, 2024

@HolographicWings
I just wanted to thank you for all the assistance once again. Everything now works and I am super happy with the result! It looks really good and works just as intended. I have some more questions / concerns though. When holding the item it is sideways as opposed to right side up. How do I change this?

Also, I would like to know more about the "weight" in the spawn chance. Can I weight it at .5? Is 100 the max weight? Some more clarity about how this system works would be great!

Other things:
How do I find the name of the SFX? would it be DropBigBolt?
When looking at the item in the dark it also looks very dark almost black, which I imagine is because of the reflectivity of it. Do I need a normal map or something like: "Assets/Mods/TemplateMod/Items/Scraps/tape/survivaltools2_Tape_MetallicSmoothness.png"
To help remedy this?

You're amazing :D

from lethalsdk-unity-project.

HolographicWings avatar HolographicWings commented on August 16, 2024

@HolographicWings I just wanted to thank you for all the assistance once again. Everything now works and I am super happy with the result! It looks really good and works just as intended. I have some more questions / concerns though. When holding the item it is sideways as opposed to right side up. How do I change this?

Also, I would like to know more about the "weight" in the spawn chance. Can I weight it at .5? Is 100 the max weight? Some more clarity about how this system works would be great!

Other things: How do I find the name of the SFX? would it be DropBigBolt? When looking at the item in the dark it also looks very dark almost black, which I imagine is because of the reflectivity of it. Do I need a normal map or something like: "Assets/Mods/TemplateMod/Items/Scraps/tape/survivaltools2_Tape_MetallicSmoothness.png" To help remedy this?

You're amazing :D

It's the Offsets in the scrap
Theres a scene at Assets/Mods/LethalExpansion/Scenes/ItemPlaceTest.unity you can use it to place your scrap either on ItemHoldAxis or ItemGroundAxis, theses are references to rotate and scale your items corectly before set the offsets

All the vanilla SFX names are on the mod page.

For the normal map i can't help you, it depends of the textures you have for your mesh, you must edit the material in consequence

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