Comments (7)
Hello @GoblinFiend
I will take a look today
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@HolographicWings
Thanks <3
from lethalsdk-unity-project.
@HolographicWings Thanks <3
Can you send me the lem file too ?
EDIT : I built the bundle from your zip, i had to remove doublons file because you duplicated the TrophyMod folder in itself
then in the manifest of your mod, you haven't added your scrap, and the battery scrap from the template is still in it
You have to clean the Asset Bank to don't reimport the same file two times (not obligated but better)
Your Trophy scrap have no prefab
And your Bronze cup prefab have missing mesh and material, then it require a ScanNode as the prefabs in the template, you can copy paste a ScanNode from any template prefab
P.S. i edited your post to remove the link to your zip for safety
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@HolographicWings
Thanks so much for your detailed response I'm working on some of these issues right now. I don't know where to find the scan node and apply it to my new item but other than that I've addressed all the other issues as of now. If possible a screenshot of the ScanNode element in the prefab would be great if possible!
from lethalsdk-unity-project.
@HolographicWings Thanks so much for your detailed response I'm working on some of these issues right now. I don't know where to find the scan node and apply it to my new item but other than that I've addressed all the other issues as of now. If possible a screenshot of the ScanNode element in the prefab would be great if possible!
Nevermind, I found it. New to unity :p
from lethalsdk-unity-project.
@HolographicWings
I just wanted to thank you for all the assistance once again. Everything now works and I am super happy with the result! It looks really good and works just as intended. I have some more questions / concerns though. When holding the item it is sideways as opposed to right side up. How do I change this?
Also, I would like to know more about the "weight" in the spawn chance. Can I weight it at .5? Is 100 the max weight? Some more clarity about how this system works would be great!
Other things:
How do I find the name of the SFX? would it be DropBigBolt?
When looking at the item in the dark it also looks very dark almost black, which I imagine is because of the reflectivity of it. Do I need a normal map or something like: "Assets/Mods/TemplateMod/Items/Scraps/tape/survivaltools2_Tape_MetallicSmoothness.png"
To help remedy this?
You're amazing :D
from lethalsdk-unity-project.
@HolographicWings I just wanted to thank you for all the assistance once again. Everything now works and I am super happy with the result! It looks really good and works just as intended. I have some more questions / concerns though. When holding the item it is sideways as opposed to right side up. How do I change this?
Also, I would like to know more about the "weight" in the spawn chance. Can I weight it at .5? Is 100 the max weight? Some more clarity about how this system works would be great!
Other things: How do I find the name of the SFX? would it be DropBigBolt? When looking at the item in the dark it also looks very dark almost black, which I imagine is because of the reflectivity of it. Do I need a normal map or something like: "Assets/Mods/TemplateMod/Items/Scraps/tape/survivaltools2_Tape_MetallicSmoothness.png" To help remedy this?
You're amazing :D
It's the Offsets in the scrap
Theres a scene at Assets/Mods/LethalExpansion/Scenes/ItemPlaceTest.unity you can use it to place your scrap either on ItemHoldAxis or ItemGroundAxis, theses are references to rotate and scale your items corectly before set the offsets
All the vanilla SFX names are on the mod page.
For the normal map i can't help you, it depends of the textures you have for your mesh, you must edit the material in consequence
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Related Issues (20)
- Unable to disable Level Ambience Clips
- Unable to include scripts in AssetBundle HOT 15
- Noisemakers Pitch Issue HOT 3
- Enemies, instead of patrolling the map, go to zero coordinates and get stuck. HOT 2
- Any way to add configurations? HOT 1
- Damage Player on scrap? HOT 1
- LevelAmbienceClips not working
- Nav mesh issue with custom moons HOT 3
- Custom Scraps aren't able to pickup HOT 5
- How to localize water effect HOT 3
- Moons made pre-1.3.36 are broken after updating HOT 20
- Problems syncing interactable objects HOT 7
- I have a error when a try to make the assetBundle HOT 2
- Moon cannot be added, "missing or incompatible bundles" HOT 7
- AssetBank Audio not working HOT 3
- audio problem, I would like to set a time limit on the use of my "airhorn/clownhorn" HOT 15
- Created AssetBundle is extremely large (~15mb of assets->283mb bundle) HOT 5
- Some Questions HOT 5
- The map created cannot be landed HOT 2
- Not Up To Date? HOT 1
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