Comments (32)
The other objects in the Testmod have a node on the top left that says ScanNode. Copy that into your prefab and move it accordingly. I'm pretty sure that setting your spawn weights all at 100 makes them all spawn equally as much when they do spawn (often)? but unsure
from lethalsdk-unity-project.
The other objects in the Testmod have a node on the top left that says ScanNode. Copy that into your prefab and move it accordingly. I'm pretty sure that setting your spawn weights all at 100 makes them all spawn equally as much when they do spawn (often)? but unsure
Thanks you for answering them
Yes, the prefab of your scrap require a ScanNode in his childs as in the templates
And it's not a spawnrate, it's a no-ponderous spawn weight, so if you set it to 100, it will compare his spawn weight to the other scraps in the spawnlist, the expansion mod have a settings menu where you can increase the scraps spawn rate of all dungeons.
from lethalsdk-unity-project.
The other objects in the Testmod have a node on the top left that says ScanNode. Copy that into your prefab and move it accordingly. I'm pretty sure that setting your spawn weights all at 100 makes them all spawn equally as much when they do spawn (often)? but unsure
Thanks you for answering them
Yes, the prefab of your scrap require a ScanNode in his childs as in the templates And it's not a spawnrate, it's a no-ponderous spawn weight, so if you set it to 100, it will compare his spawn weight to the other scraps in the spawnlist, the expansion mod have a settings menu where you can increase the scraps spawn rate of all dungeons.
I set max spawnrate in ingame settings and 100 to few of my scraps, but or i unlucky or i cant see other except first in folder.
And is there any way to just spawn scrap for test? Thanks
from lethalsdk-unity-project.
The other objects in the Testmod have a node on the top left that says ScanNode. Copy that into your prefab and move it accordingly. I'm pretty sure that setting your spawn weights all at 100 makes them all spawn equally as much when they do spawn (often)? but unsure
Thanks you for answering them
Yes, the prefab of your scrap require a ScanNode in his childs as in the templates And it's not a spawnrate, it's a no-ponderous spawn weight, so if you set it to 100, it will compare his spawn weight to the other scraps in the spawnlist, the expansion mod have a settings menu where you can increase the scraps spawn rate of all dungeons.I set max spawnrate in ingame settings and 100 to few of my scraps, but or i unlucky or i cant see other except first in folder. And is there any way to just spawn scrap for test? Thanks
No sorry, but you could use the UnityExplorer mod to see if your scraps are spawning in the scene
Show me the manifest of your mod too
from lethalsdk-unity-project.
https://fex.net/s/7dyfaxa -- manifest
ok much thanks ill try that mod)
from lethalsdk-unity-project.
https://fex.net/s/7dyfaxa -- manifest ok much thanks ill try that mod)
i meant the manifest in unity, where you added your scraps
do update your sdk too
from lethalsdk-unity-project.
This manifest? And how do i update? I need to reopen new SDK as new project and transfer my mod folder? thanks!
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So i loaded a few times with 10-15 spawn weight and zero custom scrap spawning :(
from lethalsdk-unity-project.
So i loaded a few times with 10-15 spawn weight and zero custom scrap spawning :(
can you show me the eyeball in inspector ?
also it's prefab
from lethalsdk-unity-project.
from lethalsdk-unity-project.
you still checked Use Global Spawn Rate
can you show me the scannode ?
from lethalsdk-unity-project.
I tried with and without few times wtih 100 values.
from lethalsdk-unity-project.
here is the scan issue, watch how the scannode is made for the templates
it's about the mesh and the material
Mesh must be the Unity Primitive Cube, the material must be Trigger embed in the LethalExpansion folder and leave the Box Collider size to 1 1 1, change the ScanNode scale instead
uncheck "Use Global Spawn Rate" and try again
from lethalsdk-unity-project.
Do you have any error in the console ?
from lethalsdk-unity-project.
I had a few errors but i fixed it, scrap wont spawn and moon wont load
And one question, why sdk eats so much ram :0
from lethalsdk-unity-project.
I had a few errors but i fixed it, scrap wont spawn and moon wont load And one question, why sdk eats so much ram :0
Because it's Unity, a game engine use ram it's normal
send me your lem file, i will check
from lethalsdk-unity-project.
No i mean, A LOT of ram. So all my application crashes if i open anything except unity. Never had such issue.
So now i see a lot of my scrap eyeball spawning but nothing else. Only first scrap which added.
from lethalsdk-unity-project.
No i mean, A LOT of ram. So all my application crashes if i open anything except unity. Never had such issue. So now i see a lot of my scrap eyeball spawning but nothing else. Only first scrap which added.
Define "A lot of ram" please
And show me the other scraps in same way as you did for eyeball
from lethalsdk-unity-project.
https://fex.net/s/nnlpsrp -- lem
Sorry for such trouble :
A lot i mean i have opera opened, unity and if i try to open game system frozes for some time( i have 16gigs
from lethalsdk-unity-project.
https://fex.net/s/nnlpsrp -- lem Sorry for such trouble : A lot i mean i have opera opened, unity and if i try to open game system frozes for some time( i have 16gigs
it's weird, it takes me 6 gb maximum
remove the Library folder in the project then restart it may fix
from lethalsdk-unity-project.
Show me the other scraps
Scrap files with spawn weights
from lethalsdk-unity-project.
Yes, one moment. I`ll try to launch last ver. of sdk.
Last try was i set spawn weight for all scraps for each planet to 25 without global checkbox and still only first scrap in list spawns.
from lethalsdk-unity-project.
Make me a zip of your mod folder, i will check on my side, it's simplet than 400 screenshots
from lethalsdk-unity-project.
https://fex.net/s/5lsf11r
Thank you very much!
from lethalsdk-unity-project.
from lethalsdk-unity-project.
yes i saw and changed that in new version of sdk, tried to build and it crashed(( I will try a bit later and let you updated, much thanks!!
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Finally, for the love of god, scrap is spawning. TYSM for helping me out! sending smooches :*
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New question, can i somehow detect player`s buttons or use ingame [Q] button?
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New question, can i somehow detect player`s buttons or use ingame [Q] button?
No, the SDK don't support custom interactions yet
from lethalsdk-unity-project.
Ok ty. And can i somehow add scripts to build? I tried to add custom script and if i build my asset and launch game i have warning about missing script
from lethalsdk-unity-project.
Ok ty. And can i somehow add scripts to build? I tried to add custom script and if i build my asset and launch game i have warning about missing script
no it will be concidered as illegal script and removed
i can't leave people add their own scripts, C# allow to get files from computer really easily
from lethalsdk-unity-project.
oh ok ty, looking forward for new updates :)
from lethalsdk-unity-project.
Related Issues (20)
- Unable to disable Level Ambience Clips
- Unable to include scripts in AssetBundle HOT 15
- Noisemakers Pitch Issue HOT 3
- Enemies, instead of patrolling the map, go to zero coordinates and get stuck. HOT 2
- Any way to add configurations? HOT 1
- Damage Player on scrap? HOT 1
- LevelAmbienceClips not working
- Nav mesh issue with custom moons HOT 3
- Custom Scraps aren't able to pickup HOT 5
- How to localize water effect HOT 3
- Moons made pre-1.3.36 are broken after updating HOT 20
- Problems syncing interactable objects HOT 7
- I have a error when a try to make the assetBundle HOT 2
- Moon cannot be added, "missing or incompatible bundles" HOT 7
- AssetBank Audio not working HOT 3
- audio problem, I would like to set a time limit on the use of my "airhorn/clownhorn" HOT 15
- Created AssetBundle is extremely large (~15mb of assets->283mb bundle) HOT 5
- Some Questions HOT 5
- The map created cannot be landed HOT 2
- Not Up To Date? HOT 1
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