Comments (4)
Noticed this setting a while ago and figured you could add custom sounds for when you pick up and drop the scrap, however when I add my sound to this field, nothing happens?
You have to register the sound in the asset bank of your module, see the manifest
1.2.9 will fix an issue with custom sounds tho
from lethalsdk-unity-project.
Will the SDK need to update too? or is 1.2.7 be fine still?
from lethalsdk-unity-project.
Will the SDK need to update too? or is 1.2.7 be fine still?
no SDK update
from lethalsdk-unity-project.
Sweet! thank you! Everything's working smoothly!
from lethalsdk-unity-project.
Related Issues (20)
- Unable to disable Level Ambience Clips
- Unable to include scripts in AssetBundle HOT 15
- Noisemakers Pitch Issue HOT 3
- Enemies, instead of patrolling the map, go to zero coordinates and get stuck. HOT 2
- Any way to add configurations? HOT 1
- Damage Player on scrap? HOT 1
- LevelAmbienceClips not working
- Nav mesh issue with custom moons HOT 3
- Custom Scraps aren't able to pickup HOT 5
- How to localize water effect HOT 3
- Moons made pre-1.3.36 are broken after updating HOT 20
- Problems syncing interactable objects HOT 7
- I have a error when a try to make the assetBundle HOT 2
- Moon cannot be added, "missing or incompatible bundles" HOT 7
- AssetBank Audio not working HOT 3
- audio problem, I would like to set a time limit on the use of my "airhorn/clownhorn" HOT 15
- Created AssetBundle is extremely large (~15mb of assets->283mb bundle) HOT 5
- Some Questions HOT 5
- The map created cannot be landed HOT 2
- Not Up To Date? HOT 1
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