Comments (3)
How do we get snow footprints to show up, or is that feature still in development?
Also what would the correct method be to get different materials to register different footstep sounds?
For footprints, it depends of the Decals system, try to place a Decal Projector on your map with a random texture and ensure it work correctly
from lethalsdk-unity-project.
Not sure how to use the decal system, but I'll keep trying.
After a bit of walking, the snow footstep sound becomes very glitchy, any insight there?
from lethalsdk-unity-project.
Not sure how to use the decal system, but I'll keep trying.
After a bit of walking, the snow footstep sound becomes very glitchy, any insight there?
I don't master decals I'm sorry
All I can tell is, if you place a decal and it work correctly, so footsteps and quicksand should work too
from lethalsdk-unity-project.
Related Issues (20)
- Unable to disable Level Ambience Clips
- Unable to include scripts in AssetBundle HOT 15
- Noisemakers Pitch Issue HOT 3
- Enemies, instead of patrolling the map, go to zero coordinates and get stuck. HOT 2
- Any way to add configurations? HOT 1
- Damage Player on scrap? HOT 1
- LevelAmbienceClips not working
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- Created AssetBundle is extremely large (~15mb of assets->283mb bundle) HOT 5
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