Comments (8)
If you are true, there should be a compilation warning.
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I would be in favor of using flags rather than constructors with a series of booleans.
I find CollisionRequest (Contact | DistanceLowerBound, 1)
more readable than CollisionRequest (true, 1, true)
...
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from hpp-fcl.
I meant that the constructor that is called is deprecated. The compiler should complain or call the other one.
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from hpp-fcl.
I agree with Joseph.
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I'd agree as well, although this drives us further away from the original fcl api.
This is not only about an hypothetic merge, but also with respect to the rest of the api that does not follow this principle.
In any case, such modifications should be conducted on another branch than devel, until the api change is actually confirmed.
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Here it is:
#54
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Related Issues (20)
- How should I cite this repo? HOT 1
- RuntimeError: Library built without qhull. Cannot build object of this type. HOT 5
- Does this new fcl lib support taking convex object as the leaf node for building BVH model? HOT 4
- Can you share examples and tutorials for calling hpp-fcl in python, especially for robotic arm urdf or .stl? HOT 1
- Segmentation Fault when using with Pinocchio HOT 2
- How to compile in Windows? HOT 2
- Python 3.8 with pip CI step fail HOT 1
- Point inside given shape HOT 1
- Is there any tutorial or demo ?? HOT 2
- Can't register Plane or Halfplane to DynamicAABBTreeCollisionManager HOT 4
- Broadphase optimization with Planes/Halfspaces
- Fix cmake export to allow cross-compilation with sysroot HOT 3
- make error: Eigen 'Vector' template error HOT 2
- Support for raycast HOT 8
- TODO: avoid BVH-BVH copy in `collide`?
- TODO: Add `TriangleP` to the distance function matrix
- TODO: rename `nearest_points` to `witness_points` in collision data
- Should we `clear` inside `collide`? HOT 4
- Question About Specific Narrowphase Collision Algorithm HOT 2
- Can broadphase collision detect parallel in different transform scenario? HOT 3
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