Comments (1)
had an HDRI environment map and forgot to set up a light in the scene.
my bad!
from three.terrain.
Related Issues (20)
- Texture Repeating HOT 1
- Typescript bindings? HOT 18
- Feature request: button to download geometry HOT 1
- Possible mismatch in randomness HOT 1
- Meaning of parameters of generateBlendedMaterial? HOT 2
- Island with a hill, how? HOT 2
- Large memory consumption, why? HOT 2
- Support disabling rescaling in Clamp to avoid seams with repeating Perlin/Simplex terrains HOT 17
- generateBlendedMaterial to support normalMaps / StandardMeshMaterial. HOT 4
- physics support ? HOT 1
- I m facing error using your library HOT 2
- Edges Documentation HOT 1
- Calculating heights between segments (Interpolation) HOT 3
- Wrong variable name in scatter.js HOT 1
- Implement Optimizations HOT 1
- could it load real terrain? HOT 1
- Get heights from generated terrain HOT 1
- Noise Error HOT 1
- Update for newer THREE.js versions (ES6) HOT 1
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from three.terrain.