Comments (1)
Hi there, I haven't used Rapier before but for the heights
you are probably looking for something like THREE.Terrain.toArray2D(terrainScene.children[0].geometry.attributes.position.array)
(where terrainScene.children[0]
is your terrain mesh). From context I'm not entirely sure what the scale
argument is supposed to be, but it is probably related to the xSize
/ySize
options you pass to THREE.Terrain()
.
from three.terrain.
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from three.terrain.