Comments (1)
Hello,
Pretty much ever feature of the library is demonstrated in the demo. Here's the line that uses THREE.Terrain.Edges. The easiest way to work with it is in the after
hook as demonstrated in that link. Additionally you can read the method's own documentation here.
Hope that helps.
from three.terrain.
Related Issues (20)
- Object shadows (in ver 100) HOT 7
- Texture Repeating HOT 1
- Typescript bindings? HOT 18
- Feature request: button to download geometry HOT 1
- Possible mismatch in randomness HOT 1
- Meaning of parameters of generateBlendedMaterial? HOT 2
- BlendedTerrain problem HOT 1
- Island with a hill, how? HOT 2
- Large memory consumption, why? HOT 2
- Support disabling rescaling in Clamp to avoid seams with repeating Perlin/Simplex terrains HOT 17
- generateBlendedMaterial to support normalMaps / StandardMeshMaterial. HOT 4
- physics support ? HOT 1
- I m facing error using your library HOT 2
- Calculating heights between segments (Interpolation) HOT 3
- Wrong variable name in scatter.js HOT 1
- Implement Optimizations HOT 1
- could it load real terrain? HOT 1
- Get heights from generated terrain HOT 1
- Noise Error HOT 1
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from three.terrain.