Comments (2)
I just committed a fix for this and tagged a new release (1.2.1) with the fix.
Neither r70 nor r71 had documented changelogs, and there are over 1000 commits between r69 and master. It's hard to keep up with a project that active without a changelog!
The problem was that custom blended textures don't render. The terrain generation itself was fine. Apparently the GLSL code for material shaders was refactored somewhat, across several PR's, particularly around lighting.
For future reference, "it doesn't work" is not a helpful report. It helps to explain exactly what doesn't work and any errors you get.
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Thank you!
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Related Issues (20)
- adding physics or collision to generated terrain HOT 3
- Unable to convert shader position to heightmap value HOT 2
- Object shadows (in ver 100) HOT 7
- Texture Repeating HOT 1
- Typescript bindings? HOT 18
- Feature request: button to download geometry HOT 1
- Possible mismatch in randomness HOT 1
- Meaning of parameters of generateBlendedMaterial? HOT 2
- BlendedTerrain problem HOT 1
- Island with a hill, how? HOT 2
- Large memory consumption, why? HOT 2
- Support disabling rescaling in Clamp to avoid seams with repeating Perlin/Simplex terrains HOT 17
- generateBlendedMaterial to support normalMaps / StandardMeshMaterial. HOT 4
- physics support ? HOT 1
- I m facing error using your library HOT 2
- Edges Documentation HOT 1
- Calculating heights between segments (Interpolation) HOT 3
- Wrong variable name in scatter.js HOT 1
- Issue loading heightmap from image HOT 3
- Test code on Github README nto working HOT 1
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