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Comments (6)

ideka avatar ideka commented on August 22, 2024 1

I'll probably do something about it.

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 avatar commented on August 22, 2024

I do agree with this. A possible solution would be to have an area behind/to the sides of the character which acts as a node consumer.

i.e rather than a circle centered on the character have a square centered behind the character with the radius being equal to the distance away from the center point.

This makes it such that you do not prematurely consume nodes but if you run past but the node still hit invisible box it still gets consumed

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gbdematos avatar gbdematos commented on August 22, 2024

This is really relevant specially now with mounts, as it's more difficult to touch the little nodes.

Would increasing its size solve it, maybe?

Edit: just saw the NodeSize config and undestood it has nothing to do with the area of contact.

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ideka avatar ideka commented on August 22, 2024

I still plan on addressing this, it'll just have to wait a bit as I'm quite busy these days.

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json-m avatar json-m commented on August 22, 2024

a little late to the party, but there is a variable exposed in the code that helps with this if you are up to building it yourself in unity.

public const float SquaredDistToReach = 1;

example (value set to 100): https://gfycat.com/NiftyTerribleAustralianfurseal

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ideka avatar ideka commented on August 22, 2024

Oh, this is fixed as of v0.5.

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