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License: GNU General Public License v3.0
(Formerly) The ultimate Guild Wars 2 map completion tool.
License: GNU General Public License v3.0
Just noticed that the unofficial Dredgehaunt Cliffs map is bugged (not loading due to improper formatting). If you look at the end of 26.json, you'll notice that it ends on an open bracket {. Closing the brackets manually like the other files allows the map to be loaded, but not sure if its missing data. Will run the route now and see if it's still complete or lost some info.
What about a mode that creates a route based on your deplacements ? I don't know if this is possible but would be really amazing, something that would place nodes every x meters (we could obviously add some by ourselves), well I let you think about it ;)
Hi, for whatever reason I can't figure out what to do to launch the addon. I've done everything in this video: https://www.youtube.com/watch?v=82B60wNZdc4&t=266s Thanks.
Thanks for AugTyr! I'm having some problems though...
I have two monitors. My primary monitor is 2560x1440 that I use to play GW2 and my secondary is 1600x900. It seems your code is using the secondary monitor resolution by mistake.
The first few times I used AugTry everything worked fine but for some reason AugTry is now compressed to 1600x900 on my primary monitor. Basically the nodes and lines are scrunched into the top left area of the screen.
To test this I closed AugTry down and disabled the secondary windows then relaunched it. Surprisingly the issue remains, it is still assuming the primary monitor is 1600x900 instead of 2560x1440.
As a work around I can force the correct resolution via the Unity command line switches:
AugTyr.exe -screen-width 2560 -screen-height 1440
As title reads, the option for the green line to closest node should in my opinion also always be on for ease of use.
Everytime I run the log window show "Updating game database 80832 => 84172" then followed with an red error message "ArgumentNullException: Argument cannot be null.
Parameter name: value"
But it doing just fine when I disable auto update database
below is the full log
Initialize engine version: 5.6.2f1 (a2913c821e27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 770 (ID=0x1184)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 23.21.13.8813
Begin MonoManager ReloadAssembly
Platform assembly: E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\Gma.System.MouseKeyHook.dll (this message is harmless)
Loading E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\Gma.System.MouseKeyHook.dll into Unity Child Domain
Platform assembly: E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\MumbleLink-CSharp-GW2.dll (this message is harmless)
Loading E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\MumbleLink-CSharp-GW2.dll into Unity Child Domain
Platform assembly: E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\MumbleLink-CSharp.dll (this message is harmless)
Loading E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\MumbleLink-CSharp.dll into Unity Child Domain
Platform assembly: E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\System.Drawing.dll (this message is harmless)
Loading E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Input initialized.
desktop: 1920x1080 60Hz; virtual: 2732x1848 at -404,-768
Initialized touch support.
UnloadTime: 1.209146 ms
Platform assembly: E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: E:\Guild Wars 2\addons\AugTyr-0.4\AugTyr_Data\Managed\System.Data.dll (this message is harmless)
Setting up 4 worker threads for Enlighten.
Thread -> id: 3da0 -> priority: 1
Thread -> id: 3fec -> priority: 1
Thread -> id: 1168 -> priority: 1
Thread -> id: 3854 -> priority: 1
ArgumentNullException: Argument cannot be null.
Parameter name: value
at Newtonsoft.Json.Linq.JToken.EnsureValue (Newtonsoft.Json.Linq.JToken value) [0x00000] in :0
at Newtonsoft.Json.Linq.JToken.op_Explicit (Newtonsoft.Json.Linq.JToken value) [0x00000] in :0
at GameDatabaseHolder+c__Iterator1.MoveNext () [0x00000] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0
(Filename: Line: -1)
From what I understand, the follow mode is when you have a green arrow pointing you to another node, those disappear when you get close to them and it even auto copies waypoints, while the editor mode shows everything all the time even through walls and mountains.
Anyway, the follow modes expects the movement too much be the exact same, walk a few cm to the side of the purple ball and it doesn't register, jump further ahead than expected and it doesn't register.
This creates a situation where you either have to go back and "trigger it" or keep pressing 6 to move the route along with you.
Would it be possible to have this feature be more lenient with our movement? Maybe increase the range of detection? Maybe autoupdate the route if we are going ahead of a series of nodes?
After running the exe, it stops responding almost immediately, and just shows a white screen.
So after playing around with this for a couple quick maps, when you Way Point sometimes orienting yourself is a bit of a pain. Maybe you could do triangle blobs for things you need to get and regular flat triangles for just directions?
DX 11 Rendering kills everything. Nothing shows up when that option is selected.
Can win7 be compatible with this software? My system is win7, but my game screen will be stuck as soon as this software is turned on. Please tell me。
Sometimes it happens that the software doesn't respond to commands, so I have to close it and open it again :/
Are there any updates ? Or new routes from the community ?
if you have something about update for AugTyr. Do I need to download AugTyr 0.3 again?ehh,because
The map of the Dredgehaunt cliff, the route is in the sky or underground, is not a normal route, but I didn't have this situation when I ran other pictures, why?
I was thinking of being able to have multiple routes for one map, for example a farming route, an exploration one etc, with the possibility to switch between them. A farming route that would cover several maps could be great too though ^^
Is this able to use right now?
Did you find any alternative to this project ? Or should we give it more visibility ?
Is there anywhere a list of the maps already made please ?
I'm not exactly sure as to why you removed route automatically loading but I can guess it's because it breaks unified routes (eg when doing hoelbrak/rata sum and you need to enter an instance).
My suggestion here is to have a Blacklist or whitelist of sorts that checks if the current map is "allowed" to load or not.
I think a 'for loop' that gets the names of current routes in the routes folder and adds them to a whitelist would be the simpler solution for now.
Disclaimer: I have no idea how map ID's change when entering an instance in a city
It seems to reset when you mount up. Any way to fix this?
As the title says. After a little bit of running around and relying on Numpad 6 to help me follow the route (related to #22) AugTyria just stops responding to Numpad input altogether until restarted.
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