Comments (16)
Second this. Will you build a v0.2? I see you making quite a few changes.
from augtyr.
Well I'm just asking because I don't own this and didn't build it. But would be cool if those who created new routes shared them here for example ^^
from augtyr.
Honestly, I kinda want to jump straight to a v1.0 beta. But I'll have to complete all central Tyria routes first.
from augtyr.
I think the content will come if you put out an update. (: I could do one route, if it's only just marking out the spots?
from augtyr.
I don't know about that :P.
I could release an update but then I'd also have to explain a bunch of stuff, put out a tutorial that nobody will read, etc. And then I'll have to do it again to explain all the changes when I put out the final version.
For now if you want the current version early, just get Unity 5.6.2 (free version will do I think) and build it yourself. It's not hard.
And last but not least, route making instructions and official route making policy can both be found here.
from augtyr.
Mmmh and what about changing the color of the first node ?
from augtyr.
It's pretty easy to add your own routes, fork it, add your *.json files which you've created ingame and make a pull request for ideka.
from augtyr.
@TicWE Are you requesting that as a change? Asking how to do it?
from augtyr.
I wouldn't be able to do it myself ^^
Btw do I need a .json.meta with every route ? (I don't know what these files are)
from augtyr.
I don't think having the first node be a different color will be necessary. In the future, other things will help you determine the beginning of a route.
Btw do I need a .json.meta with every route ? (I don't know what these files are)
These are just Unity-related stuff. The built tool works fine with or without them.
from augtyr.
Any ideas to bring more people here to get more maps quickly ? Would be pretty nice
from augtyr.
I think most people are actually hoping for routes on Tangled Depths (based on my chat with guildies and random map meta squads). It's not too hard to complete the main maps.
from augtyr.
I think most people are actually hoping for routes on Tangled Depths (based on my chat with guildies and random map meta squads). It's not too hard to complete the main maps.
That...seems to pop up a lot, yes. It's not a priority for me right now (plus I'm not really a route-maker per se, so far I've just been converting Lulle's routes), but I will probably make one in the future if nobody beats me to it (and if someone does make one before v0.3, expect it to be included as an "unofficial route," as the unofficial route system is the last big feature I want to implement for v0.3).
from augtyr.
Yeah but we should attract more people who could become route makers maybe ? (And how?)
from augtyr.
I've been trying to plonk down markers for the Tangled Depths route, but I might say that it's HARD...
from augtyr.
An unofficial route for Tangled Depths has been contributed and, I've pushed it to the repository (haven't tested it though, hence unofficial).
It'll be bundled with the next official release, or you can get it early from the link above.
Anyway, this issue was originally about updates, which there has been, so I'm closing it now.
from augtyr.
Related Issues (20)
- [Suggestion] Arrows instead of blobs HOT 3
- [Suggestion] Follow-mode should be default. HOT 2
- [Suggestion] Route smart auto-loading HOT 2
- List of maps done HOT 1
- How can i finish update?and i have some problem...... HOT 7
- Dredgehaunt Cliffs Bug HOT 1
- Farming routes HOT 19
- Follow mode expects too much precision movement and jumping. HOT 6
- New "mode" HOT 5
- Doesn't respond to commands HOT 1
- Getting "ArgumentNullException" on updating database
- Don't have a numpad
- AugTyria stops responding to numpad input. HOT 4
- Instantly stops responding
- Mount Supportability HOT 1
- There is a compatibility problem with this software HOT 1
- State of this software HOT 1
- Bounds are wrong on multi-screen PCs HOT 3
- Doesn't work with DX 11 Rendering HOT 1
- Need help with first launch. HOT 1
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from augtyr.