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Projection Mapping Tests and Shaders using Unity 3D

License: GNU General Public License v3.0

C# 42.39% GLSL 57.61%

unity3dprojectionmapping's Introduction

This project is licensed under the GPL.

Greetings! You have stumbled upon my projection mapping experiments in Unity 3D. The project contains scripts and shaders used to implement homographic transformations natively within Unity 3D.

If you wish to run the project, install Unity 3D, then download and double-click on the scene file at Assets > Scenes.

###Useful links:

  1. Quad-warping: http://bit.ly/MX9Uyn

  2. Vertex operations in shaders: http://bit.ly/NnSKaQ

  3. Mapping to the physical world: http://bit.ly/bsJo01

###Instructions:

Once you hit play, left-click and drag one of the 4 red controllers on on the vertices of the cube to warp the camera perspective.

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