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License: GNU General Public License v3.0
Projection Mapping Tests and Shaders using Unity 3D
License: GNU General Public License v3.0
This is working well until you apply a texture like a checkerboard http://images.psxextreme.com/wallpapers/ps3/checkerboard_989.jpg
I'm in a similar problem.
Hi Chirag,
thanks for this helpful little project.
I am trying to get it to work directly on the camera and not as a vertex shader so it would effect the whole scene. Do you have any idea how that would work?
I tried to multiply the camera projection matrix with the homography matrix but it does not produce a proper result. I also tried to apply it as a postscreen vertex effect but this doesnt work either.
My aim is to do a Keystone correction via homography and I would be really glad if you had any ideas or tips regarding this usage.
Best regads,
Pascal
Hi, I'm new to Unity, but I noticed that the line https://github.com/chiragraman/Projection-Mapping-in-Unity-3D/blob/master/Assets/Scripts/Homography.cs#l41 should be in Update as well, otherwise not reflecting the window size change.
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