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unity3dprojectionmapping's Issues

Projection mapping on camera

Hi Chirag,

thanks for this helpful little project.
I am trying to get it to work directly on the camera and not as a vertex shader so it would effect the whole scene. Do you have any idea how that would work?

I tried to multiply the camera projection matrix with the homography matrix but it does not produce a proper result. I also tried to apply it as a postscreen vertex effect but this doesnt work either.

My aim is to do a Keystone correction via homography and I would be really glad if you had any ideas or tips regarding this usage.

Best regads,
Pascal

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