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This contains Infinity Engine Enhanced Edition game Audacity save files for the player character. PST:EE is not included.

Batchfile 100.00%
audacity bg2ee bgeemodding crpg infinity-engine infinityengine iwdee modding modding-games rename-files

ieee-audacity-savefiles-for-player-character-'s Introduction

IEEE-Audacity-Savefiles-for-Player-Character-

This contains Infinity Engine Enhanced Edition game Audacity save files for the player character. PST:EE is not included. The latest release version can be found here

Supported Operating Systems

  • Windows 11 (tested)

Audacity

  • The savefiles were created and tested on Audacity version 3.0.0 and 3.4.2 There is a good chance that they will work on higher versions too, but there is no guarantee.

Supported Games

  • BG:EE (Baldur's Gate:Enhanced Edition)
  • SoD (Siege of Dragonspear)
  • BG2:EE (Baldur's Gate 2:Enhanced Edition)
  • IWD:EE (Icewind Dale:Enhanced Edition)

Compatibility

Languages

  • English
  • Deutsch

More Information

For more detailed information, please visit this projects wiki.

Special Thanks

Thanks to "The Gibberlings 3" forum and Discord users who helped me with hints and information:

  • CamDawg
  • Graion Dilach

Copyright

The "IEEE ASfPC" Project is not developed, supported, or endorsed by BioWare™, Interplay/BlackIsle, Beamdog, or Wizards of the Coast.

Since this requires the installation of Audacity, Audacity's copyright regulations must be observed.

Everything else outside of Audacity copyright terms is licensed under a Attribution-NonCommercial 4.0 International (CC BY-NC 4.0).

ieee-audacity-savefiles-for-player-character-'s People

Contributors

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Watchers

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ieee-audacity-savefiles-for-player-character-'s Issues

Unexpected multiple sound sets

When copying all 36 sound files (_!DEMOA plus _!DEMOB), the following soundset names appear as selectable (see screenshot):
grafik

To better understand what is happening here, it is necessary to narrow down the reason for such behavior.

These are the copied sound files:
grafik

Side note:
This may not be relevant, but if one of the soundset names are selected and then the play button is clicked, no sound will play.

Latest version of Audacity

The savefiles were created and tested on Audacity version 3.0.0.

A test with the latest Audacity version is required to see if it still works as intended.

Audiofile in .ogg

It appears that IEEE games support .ogg audio files.
The following steps are required:

  • Look for evidence that this is the case
  • Export sound files in Audacity to .ogg fo
  • Expand the batch file to allow .ogg files to be renamed

Sound sets are duplicated

When installing IEEE ASfPC v0.16.6pre-alpha There is a duplication of the sound sets (see screenshot and compare !_DEMO).
BUG_identical_PCVO
Both work identically.

Interestingly, the second soundset !_DEMOF that comes with the same installation is as it should be.

OGG in dependency graph

The batch file "<game>_ASfPC_name_changer.bat" is able to rename the WAV extension to OGG extension, as this is from Infinity Engine supported.
Due to the new implementation of that new feature the dependancy graph in System needs adjustment.
grafik

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