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posenet-unity's Issues

Can't detect when Human body parts hidden like posenet js version.

When only a head and shoulders show up on webcam, the js version can still detect almost correct.
But the unity version seems to need the head to the knee at least when I run the webcam example.
How to fix this problem?
Is the frozen model same to the js version?

Slow Performance

I just noticed its really slow on the desktop.

is it possible if we can increase the frame rate?

Encounter crashes when running on iOS

Testing environment
Unity: 2018.1.6f1
Xcode: 9.4.1
iOS: 11.3.1

Here is the error log:
2018-07-04 10:18:34.357137: F tensorflow/core/graph/graph.cc:284] Non-OK-status: status status: Not found: Op type not registered 'NoOp' in binary running on XXX-Phone. Make sure the Op and Kernel are registered in the binary running in this process. Note that if you are loading a saved graph which used ops from tf.contrib, accessing (e.g.) tf.contrib.resampler should be donebefore importing the graph, as contrib ops are lazily registered when the module is first accessed.

Would you know how to solve it?

Thank you!

Using the position of keypoints

I'd like to use the key points generated on the wrists to interact with the world. I'm using a raycast but when I use the key point position the ray spawns at the wrong x,y coordinates. Where in the code can I get the actual position of each keypoint?

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