Git repository for my Bachelors thesis code.
Will add more documentation and fix couple bugs in future.
Until then you can read my thesis in estonian here
Volumetric clouds in Unity
License: MIT License
I was wondering, do you also get an error in Unity 2020 about a missing shader?
EffectBase.EnsureMaterial() complains about the shader being null.
From the trace I seems to refer to Playdead/Post/TemporalReprojection
But I can't find what's wrong and I do see clouds.
Tested it on a fresh/empty project.
The clouds look amazing but unfortunately don't work in webgl. any chance of getting this to work?
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