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63.0 63.0 5.0 130.95 MB

2D game engine and editor written in modern C++ and Vulkan

C++ 97.15% GLSL 0.53% CMake 2.32%
cmake cpp cpp17 cpp20 game-development game-editor game-engine glfw3 imgui vulkan

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looper's Issues

Update README

README needs to be more eye-catching (consider adding gif or short video). Also include description of engine/editor/game

Add Unity build to CMake

10> 29743 ms D:\Projects\DGame\build\engine\Engine.vcxproj 1 calls
11> 3706 ms D:\Projects\DGame\build\game\DGame.vcxproj 1 calls
12> 8052 ms D:\Projects\DGame\build\editor\Editor.vcxproj 1 calls

Pathfinder rework

Current version of Pathfinding for enemies must be updated (A* algorithm?)

Fix branch in Readme badges

Readme badges show workflow status from most recent pull request run, they should show status on master branch instead

Add instanced rendering

We should add instanced rendering for pathfinder nodes at least

Given #153 got merged, we no longer have PathfinderNodes as EditorObject

Fix issue with having to save the Level before playing it

Currently you have to save the newly created Level (or loaded one, when you made some changes), before you can can play test it.

This should either:

  • prompt a window that changes are unsaved and redirect to Save window
  • or make it autosave when you push Play button

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