janhohenheim / foxtrot Goto Github PK
View Code? Open in Web Editor NEWThe all-in-one Bevy 3D game template for desktop.
License: Apache License 2.0
The all-in-one Bevy 3D game template for desktop.
License: Apache License 2.0
See https://github.com/emilk/egui/blob/master/crates/egui_demo_lib/src/demo/strip_demo.rs
I think I want something beween Infinity Engine dialog...
...and Breath of the Wild
This involves switching from a ui button to a label
image
: bevyengine/bevy#7588See bevyengine/bevy#5789
Looks like we have to move the projection with the player / the camera (careful, don't inherit the camera's rotation!) or switch to a point light for the sunlight. Using multiple directional lights / one per object stacks the light and causes weirdness, don't try that.
Should help with animation feeling off and game feel.
Maybe add another collider there as a workaround?
See Turn Your Writers Into Programmers: Greyboxing Narrative with Story Languages
Existing Yarn Spinner crates like yharnam are outdated and don't support .yarn
files directly.
Thus, this issue is blocked until someone (maybe me or @Mafii [wink wink nudge nudge โค]) creates an up-to-date Yarn Spinner crate that includes a parser.
Update: We're implementing this right now!
The reason is that the object we save is not the right one. Only the one holding the player's model actually rotates.
Use a system that sums dt
and puts that into a slerp
Use this to focus dialog speakers
Should help against jank when colliding with houses.
This relates to the normals .exr
s and mayyyybe the displacement map .png
s.
Convert them and then re-add them to Blender.
It seem from external viewers that the GLTF has been correctly exported, so the problem lies on Bevy's side, most likely due to bevyengine/bevy#399
Workarounds:
Race condition? Try to load multiple times, maybe the asset server isn't ready yet.
Useful for colliders. Add ToRemove
component tag to them and remove in next tick to prevent errors from other systems that instantly manipulate new entities.
Can be used to implement #10
Add conditions not directly, but over an event writer. This way, multiple systems with event readers can all poll for new incoming conditions and add them to the hashset.
Just create it
See https://github.com/EmiOnGit/warblersneeds
GDC: Procedural Grass in 'Ghost of Tsushima'
Blog: Procedural grass rendering
Compute shaders: Compute Shaders in Bevy
BOTW: All Zelda BOTW grass techniques revealed
Grass in GRID: Rendering Fields of Grass using DirectX 11 in GRID Autosport
In general: Shaders for Simulations
Just read the .scn.ron
s
I could implement a simple editor on my own.
Minimum:
Name
, Transform
and usually PbrBundle
or somesuchOpen question:
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