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Hi, I'm Jeff. I like to explore that special place where games, narrative, and AI intersect. I made the Elm Narrative Engine for making non-linear story games and lately I've been experimenting with generative AI in games.

Play Deadline
Escape the subway before it is too late
Adding Inworld AI Characters to an Existing Game, Part 3: Reflections, Trust, and Pigeons
What I learned from my players and my characters
Adding Inworld AI Characters to an Existing Game, Part 4: Going Deeper
Getting the most out of AI chat bots
Getting Lost in the Forest
Postmortem on Using AI Generative Tools to Create a Forest Maze Game

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Jeff Schomay's Projects

ene-platform icon ene-platform

Platform for creating, testing, and publishing interactive stories

functional-programming-introduction icon functional-programming-introduction

A light introduction to functional programming, with examples in ramda.js. View presentation at http://jschomay.github.io/functional-programming-introduction

graph icon graph

Functional Graph Library in Elm.

httpacman icon httpacman

Turn random web pages into a game board to run around on and avoid enemies. Escape through hyperlinks.

latex-to-bibtex icon latex-to-bibtex

Customizable parser intended to generate bibtex files from latex files based on loaded-in parsing and formatting rules.

lost icon lost

Find your way home in an infinite forest, created with generative AI

mastermind icon mastermind

simple mastermind in haskell. First build the game then build the solver

populations icon populations

A simple, vanilla javascript app, demonstrating a clean, minimal, reactive architecture

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