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alpha-abs's Issues

Exp

When I defeat an enemy it is rewarding me with the item and gold but not the experience.

Error or bug ? Server full

Hello, once I test your script and the client is starting, I test to enter the second character and I have a message "Server fully" errors? would you have a solution?

i want More skill slot.

i am using Alpha ABS [MV] Pro (b1245).
I have a question, so I don't think it's desirable to post it here, but I'd appreciate it if you could answer.
I look forward to your answer to this question at any time.

To make it simple,
i want More skill slot.
how can i make more skill slot?
No matter how hard I look, I don't know the answer

In the next version, I would appreciate it if you could add a way to increase the skill slot in the plugin setting.

Menu Crashes...

Menu Crashes persists if no item on inventory mate..

Could you put like journal every menu?

Issue loading game after installing plugin

Hi,

I have encountered this error multiple times after loading the game, even after reinstalling the plugin the correct way multiple times. I have attached a photo of the error log. Does anyone know how to fix this?

-Thank you!

Screen Shot 2020-05-17 at 11 25 01 AM

vSpeed Vector

When i set vSpeed parameter with value > 5, the animation start rotated and with displacement.

Potion items are not available in the map inventory provided by Alpha ABS Pro (V1245)

Potion items are not available in the map inventory provided by Alpha ABS Pro (V1245).
The same goes for creating and testing new projects.
How can I solve this problem?
MV version 1.6.2.

And I've been using the map inventory pro version separately.
Can I disable the map inventory in Alpha ABS and use it with the map inventory pro version?

Items were available in the map inventory pro version.
If you use it with the Alpha ABS Pro version, it doesn't work either.

I wrote it using a translator.
So the meaning of the word may not be conveyed properly.

I'm always using it well. Thank you.
Happy New Year!

Bug: Spawn load game

When i killed a spawn enemy, save the game and finally load the game, the enemy appears death and this enemy moves.

Line vision disappears

line of sight disappears behind an event. Its a problem when i have a door or other element.

Cannot read property 'toUpperCase' of undefined

Hi,
I have the following error when I try to run the game:

Alpha_ABS.js:1453 Using AlphaABS [Version: 110 ; Build: 568]SceneManager._printABSInfo @ Alpha_ABS.js:1453SceneManager.catchException @ Alpha_ABS.js:1442SceneManager.update @ rpg_managers.js:1717
rpg_managers.js:1756 TypeError: Cannot read property 'toUpperCase' of undefined
    at UIObject_SkillPanelItem_L._update (Alpha_ABS.js:12464)
    at new UIObject_SkillPanelItem_L (Alpha_ABS.js:12404)
    at Sprite_SkillPanelABS_L._initSkills2 (Alpha_ABS.js:12382)
    at Sprite_SkillPanelABS_L.refresh (Alpha_ABS.js:12372)
    at Window_EventItem.AlphaABS.LIB.Bar.Window_ItemList.initialize (Alpha_ABS.js:14057)
    at Window_EventItem.initialize (rpg_windows.js:4176)
    at new Window_EventItem (rpg_windows.js:4166)
    at Window_Message.createSubWindows (rpg_windows.js:4273)
    at Window_Message.initialize (rpg_windows.js:4249)
    at new Window_Message (rpg_windows.js:4236)

moreover:

rpg_managers.js:93 GET http://127.0.0.1:4000/data/ABSDataUser.json 404 (Not Found)
DataManager.loadDataFile @ rpg_managers.js:93DataManager.loadDatabase @ Alpha_ABS.js:1429Scene_Boot.create @ rpg_scenes.js:162SceneManager.changeScene @ rpg_managers.js:1810SceneManager.updateMain @ rpg_managers.js:1789SceneManager.update @ rpg_managers.js:1714
Alpha_ABS.js:1076 Alpha ABS: Skill Heal not learned, not ABS type
Alpha_ABS.js:1076 Alpha ABS: Skill Spark not learned, not ABS type
Alpha_ABS.js:1076 Alpha ABS: Skill Fire not learned, not ABS type
Alpha_ABS.js:1076 Alpha ABS: Skill Heal not learned, not ABS type
Alpha_ABS.js:1076 Alpha ABS: Inited v.110 build 568
Alpha_ABS.js:896 GET http://127.0.0.1:4000/data/ABSKeys.rpgsave 404 (Not Found)SDK.loadDataFileWeb @ Alpha_ABS.js:896Input.loadSchemeABS @ Alpha_ABS.js:1865BattleManagerABS.init @ Alpha_ABS.js:3092Scene_Boot.start @ Alpha_ABS.js:9088SceneManager.updateScene @ rpg_managers.js:1824
SceneManager.updateMain @ rpg_managers.js:1790SceneManager.update @ rpg_managers.js:1714
Alpha_ABS.js:1076 Alpha ABS: Skill Heal not learned, not ABS type
Alpha_ABS.js:1076 Alpha ABS: Skill Spark not learned, not ABS type
Alpha_ABS.js:1076 Alpha ABS: Skill Fire not learned, not ABS type
Alpha_ABS.js:1076 Alpha ABS: Skill Heal not learned, not ABS type

I have followed exactly the video you share. I'm trying to play the game in the browser..

Any idea why?

EDIT: The same game exported for windows works.
EDIT2: I did a bit of debugging and the issue is due to AlphaABS.Key.symbol, it is always empty I guess

Thanks

Some events "blink" in the map

All the time when i fight or use skill, i have some "blink" effect in all events (even no abs events).

This happen until when i use your example project.

I think this is some issue.

Cannot read property 'toUpperCase' of undefined (I do not know code)

Hey there,
I followed the video tutorial almost exactly - and this error showed up upon starting the game.
I looked it up on here and found another post on the subject, and it said the problem was solved - but the solution involved a bunch of code, but did not say where one should input this code.
Is there a way that you can offer a solution that walks one through how to fix the issue?

Thank you,
J.

Load Game Issue with Plugin 1128

Hello,
i can save a game but when i try to load it the game breaks up.
typeError: Cannot read property 'forEach' of undefined
at Game_Troop.prepareABS (Alpha_ABS_1128_public.js:20707)
at Function.BattleManagerABS.updateABSSession (Alpha_ABS_1128_public.js:3436)
at Function.BattleManagerABS.onMapLoaded (Alpha_ABS_1128_public.js:3405)
at Scene_Map.onMapLoaded (Alpha_ABS_1128_public.js:23229)
at Scene_Map.onMapLoaded (Alpha_ABS_1128_public.js:23537)
at Scene_Map.isReady (rpg_scenes.js:561)
at Function.SceneManager.updateScene (rpg_managers.js:2018)
at Function.SceneManager.updateMain (rpg_managers.js:1983)
at Function.SceneManager.update (rpg_managers.js:1907)

Error at launch of the game

Hi, so here is my problem.. I want to skip the title screen of the game because i made one myself. But when i Skip the title screen, i have an error and the game don't want to start.. Can help me please.. ?
16367555132984286160385224210553

Map error

hello,
I have a problem with the selection map of my characters, it's not an ABS map, but I still have a plugin bug when I remove a character to put the chosen one.
This bug was not present on the older version, I am in 1.2: 800.
here is the error:
"cannot read property 'reInitABS' of undefined"

Thank you for your help.

developer tools - filecuserscobo-golovatenkodesktoppartie1devellopementarcanumsecondindex htmltest

Duplicate line vision

I create a enemy with ABS. This enemy have a custom route, with showEnemyVision. This parameters:

<tVisor:1>
<viewRadius:6>
<returnType:1>
<returnRadius:30>

This enemy have parallel process. When it change a other local interruptor (for example: C), and this event have other custom route, line of visión doubles.

Can't switch class on an abs enabled map!

I tried making an item that swaps your class on the fly, so that you could use different kinds of battle for different situations, but everything that isnt the class switch worked, will i have to make it only useable on non abs maps, or is there a way to make this work?

Allies don't attack spawned ennemies

Hello. I have a problem. You saw the title, so you know what it's about. But it also don't work with revived ennemies. And, when i take the control of a team member, and then attack, i get "Cannot read property 'IsNeedReloadParam' of null."
Thanks for Reading - TheRPGDarkKnight.

Agressive Parameter not working

Putting agressive:0 on an enemy does not make them not aggressive. Regardless of the note, the enemy always approaches and chases after the player.

6 Errors after loading game

I just downloaded the 1128 version and I'm getting 6 errors when loading the game :(

Please help me find what I'm doing wrong, I just copied and pasted all the required files so no idea why did those errors appear.

Alpha_ABS_1128_public.js:2126 Uncaught TypeError: Object prototype may only be an Object or null: undefined
at Function.create ()
at Alpha_ABS_1128_public.js:2126
at Alpha_ABS_1128_public.js:2126
at Alpha_ABS_1128_public.js:2126
rpg_core.js:6613 [Deprecation] GainNode.gain.value setter smoothing is deprecated and will be removed in M64, around January 2018. Please use setTargetAtTime() instead if smoothing is needed. See https://www.chromestatus.com/features/5287995770929152 for more details.
WebAudio._createMasterGainNode @ rpg_core.js:6613
rpg_core.js:6613 [Deprecation] AudioParam value setter will become equivalent to AudioParam.setValueAtTime() in M65, around March 2018 See https://webaudio.github.io/web-audio-api/#dom-audioparam-value for more details.
WebAudio._createMasterGainNode @ rpg_core.js:6613
2Alpha_ABS_1128_public.js:2053 Using AlphaABS [Build: 1128 ; on MV undefined]
console.error @ Alpha_ABS_1128_public.js:2053
Alpha_ABS_1128_public.js:2053 Uncaught TypeError: AlphaABS.getVersionInfo is not a function
console.error @ Alpha_ABS_1128_public.js:2053
Alpha_ABS_1128_public.js:2053 chrome-extension://odlameecjipmbmbejkplpemijjgpljce/js/plugins/Alpha_ABS_1128_public.js
console.error @ Alpha_ABS_1128_public.js:2053
Alpha_ABS_1128_public.js:1837 Uncaught TypeError: AlphaABS.getVersionInfo is not a function
at Function.Graphics.processErrorStackMessage (Alpha_ABS_1128_public.js:1837)
at Function.Graphics.printFullError (Alpha_ABS_1128_public.js:1811)
at Function.SceneManager.catchException (Alpha_ABS_1128_public.js:1854)
at Function.SceneManager.catchException (Alpha_ABS_1128_public.js:2024)
at Function.SceneManager.update (rpg_managers.js:1579)

Charakter move speed

hi, I use the "alpha_ABS_build_1044" version and want to change the speed of the player. Unfortunately this is prevented by activating the function on the Map notes.
Is there a way to change the player's Speed with the function turned on?

Thanks for help
Tygalt

Fix Alpha build 800

Although I used js and libs (index.js) of 1.6.1 but I still show this error
upload_2018-5-27_16-3-32

Flickering

I'm using slightly larger character sprites and I've notices a flickering on the tops of their heads when they intersect each other

Skills/Items cannot be properly equipped

Currently running the latest build (1044). I have a base project starting off, with attack, guard, a Potion and Ether item, and a Skill named Time Stop. However, when I load into to test the debug battle, none of the items or the skill are equippable.

Враги отказываются спавниться.

Пришлось качать демо, где они спавнятся, но отличий от моего проекта не нашёл. Вроде как всё, кроме спавна врагов, работает нормально. Версия плагина 1128.

Right stick in Xbox Gamepad

The functions GetRightStickX and GetRightStickY don't work. I fixed with this:


AAGamePadManager.GetRightStickX = function() {
  var gamepad = navigator.getGamepads().item(0);

  return gamepad.axes[2];
};

AAGamePadManager.GetRightStickY = function() {
  var gamepad = navigator.getGamepads().item(0);

  return gamepad.axes[3];
};

how to summon more pets?

I hope make a player occupation ,make him a Summoner , but now I find only 1 event could be summoned。
if I move a Summoner with the tag <teamId: 0> to the current map through an external plugin, the summoner will not respond.
Snipaste_2022-08-20_23-08-41

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