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Alpha ABS plugin for MV
Putting agressive:0 on an enemy does not make them not aggressive. Regardless of the note, the enemy always approaches and chases after the player.
I'm using slightly larger character sprites and I've notices a flickering on the tops of their heads when they intersect each other
Hello. When I start the game after configuring it, it gives me this screen.
https://imgur.com/a/uo8SNzE
I have configured the game... Can you help? :-)
Edit: My plugins are YEP Core, YEP Message Core, YEP Load Custom Fonts, YEP Main Menu Manager, SRD_AltMenuScreen_list, VE_Basic_Module, VE_FogAndOverlay
hi, I use the "alpha_ABS_build_1044" version and want to change the speed of the player. Unfortunately this is prevented by activating the function on the Map notes.
Is there a way to change the player's Speed with the function turned on?
Thanks for help
Tygalt
Sorry if i missed this but is it possible to have the main player auto attack an enemy when nearby?
Potion items are not available in the map inventory provided by Alpha ABS Pro (V1245).
The same goes for creating and testing new projects.
How can I solve this problem?
MV version 1.6.2.
And I've been using the map inventory pro version separately.
Can I disable the map inventory in Alpha ABS and use it with the map inventory pro version?
Items were available in the map inventory pro version.
If you use it with the Alpha ABS Pro version, it doesn't work either.
I wrote it using a translator.
So the meaning of the word may not be conveyed properly.
I'm always using it well. Thank you.
Happy New Year!
The functions GetRightStickX and GetRightStickY don't work. I fixed with this:
AAGamePadManager.GetRightStickX = function() {
var gamepad = navigator.getGamepads().item(0);
return gamepad.axes[2];
};
AAGamePadManager.GetRightStickY = function() {
var gamepad = navigator.getGamepads().item(0);
return gamepad.axes[3];
};
Seems to be failing to detect my editor version
$.STRING_ERROR_VERSION =
How do i disable this faulty error check?
Hey there,
I followed the video tutorial almost exactly - and this error showed up upon starting the game.
I looked it up on here and found another post on the subject, and it said the problem was solved - but the solution involved a bunch of code, but did not say where one should input this code.
Is there a way that you can offer a solution that walks one through how to fix the issue?
Thank you,
J.
Okay, so I'm trying out the enemy leveling feature, and I can't get it to work for more than one monster.
Do I edit the code a certain way? Or do I make a new file, and if so, what do I name it?
Hello, once I test your script and the client is starting, I test to enter the second character and I have a message "Server fully" errors? would you have a solution?
could not respond to empty item on backpack.. how to resolve it??
If have no itens on back pack and you action button, it crashes..
To title, i'm make shooting game with Alpha Abs and wan't to disenable select target.
Currently running the latest build (1044). I have a base project starting off, with attack, guard, a Potion and Ether item, and a Skill named Time Stop. However, when I load into to test the debug battle, none of the items or the skill are equippable.
Hello. I have a problem. You saw the title, so you know what it's about. But it also don't work with revived ennemies. And, when i take the control of a team member, and then attack, i get "Cannot read property 'IsNeedReloadParam' of null."
Thanks for Reading - TheRPGDarkKnight.
I just downloaded the 1128 version and I'm getting 6 errors when loading the game :(
Please help me find what I'm doing wrong, I just copied and pasted all the required files so no idea why did those errors appear.
Alpha_ABS_1128_public.js:2126 Uncaught TypeError: Object prototype may only be an Object or null: undefined
at Function.create ()
at Alpha_ABS_1128_public.js:2126
at Alpha_ABS_1128_public.js:2126
at Alpha_ABS_1128_public.js:2126
rpg_core.js:6613 [Deprecation] GainNode.gain.value setter smoothing is deprecated and will be removed in M64, around January 2018. Please use setTargetAtTime() instead if smoothing is needed. See https://www.chromestatus.com/features/5287995770929152 for more details.
WebAudio._createMasterGainNode @ rpg_core.js:6613
rpg_core.js:6613 [Deprecation] AudioParam value setter will become equivalent to AudioParam.setValueAtTime() in M65, around March 2018 See https://webaudio.github.io/web-audio-api/#dom-audioparam-value for more details.
WebAudio._createMasterGainNode @ rpg_core.js:6613
2Alpha_ABS_1128_public.js:2053 Using AlphaABS [Build: 1128 ; on MV undefined]
console.error @ Alpha_ABS_1128_public.js:2053
Alpha_ABS_1128_public.js:2053 Uncaught TypeError: AlphaABS.getVersionInfo is not a function
console.error @ Alpha_ABS_1128_public.js:2053
Alpha_ABS_1128_public.js:2053 chrome-extension://odlameecjipmbmbejkplpemijjgpljce/js/plugins/Alpha_ABS_1128_public.js
console.error @ Alpha_ABS_1128_public.js:2053
Alpha_ABS_1128_public.js:1837 Uncaught TypeError: AlphaABS.getVersionInfo is not a function
at Function.Graphics.processErrorStackMessage (Alpha_ABS_1128_public.js:1837)
at Function.Graphics.printFullError (Alpha_ABS_1128_public.js:1811)
at Function.SceneManager.catchException (Alpha_ABS_1128_public.js:1854)
at Function.SceneManager.catchException (Alpha_ABS_1128_public.js:2024)
at Function.SceneManager.update (rpg_managers.js:1579)
This even happens in the demo found at the bottom of the "Enemy Spawning" wiki page: https://github.com/KageDesu/Alpha-ABS/wiki/Enemy-Spawning
Talking to the event will spawn the enemy a couple times, but then the event will stop spawning the enemy.
All the time when i fight or use skill, i have some "blink" effect in all events (even no abs events).
This happen until when i use your example project.
I think this is some issue.
I create a enemy with ABS. This enemy have a custom route, with showEnemyVision. This parameters:
<tVisor:1>
<viewRadius:6>
<returnType:1>
<returnRadius:30>
This enemy have parallel process. When it change a other local interruptor (for example: C), and this event have other custom route, line of visión doubles.
Can i equip an enemy with a weapon?? like sword or axe.
Thanks
i nead Alpha ABS documentation .pdj file ...plz
When I defeat an enemy it is rewarding me with the item and gold but not the experience.
hello,
I have a problem with the selection map of my characters, it's not an ABS map, but I still have a plugin bug when I remove a character to put the chosen one.
This bug was not present on the older version, I am in 1.2: 800.
here is the error:
"cannot read property 'reInitABS' of undefined"
Thank you for your help.
Пришлось качать демо, где они спавнятся, но отличий от моего проекта не нашёл. Вроде как всё, кроме спавна врагов, работает нормально. Версия плагина 1128.
Does it work on mobile?
2 requests please...
1 - Can we turn on turn off the abs plugin hud for hero?
Only puting skills bars on with (2 - more tabs)?
line of sight disappears behind an event. Its a problem when i have a door or other element.
Menu Crashes persists if no item on inventory mate..
Could you put like journal every menu?
I tried making an item that swaps your class on the fly, so that you could use different kinds of battle for different situations, but everything that isnt the class switch worked, will i have to make it only useable on non abs maps, or is there a way to make this work?
I just found a game breaking bug in the Alpha_ABS_build_800 where the game won't allow you to set items in the Skill and Item box. Tried it using the same project and the older stable build which works.
After I save the game and load the save, the enemy doesn't attack anymore, it only attacks if I click on the game menu or load on a different map, another project, I don't have this problem, I don't know what is causing this in my main project.
version I'm using is 1232.
When i set vSpeed parameter with value > 5, the animation start rotated and with displacement.
i will share my proyect to see if anyone can make it run it. i tried but i cant make it work, the principle problem that i found its when you put the %(x) in the name when you go whith the amotions its lays before the _0 of the png name.
Please to prevent it crashes?
Ty for last update, and Cheers!
I get this error when I try to select "Allow player transfer" in the plugin settings and change maps, are there any fixes for it?
When i killed a spawn enemy, save the game and finally load the game, the enemy appears death and this enemy moves.
Hi,
I have the following error when I try to run the game:
Alpha_ABS.js:1453 Using AlphaABS [Version: 110 ; Build: 568]SceneManager._printABSInfo @ Alpha_ABS.js:1453SceneManager.catchException @ Alpha_ABS.js:1442SceneManager.update @ rpg_managers.js:1717
rpg_managers.js:1756 TypeError: Cannot read property 'toUpperCase' of undefined
at UIObject_SkillPanelItem_L._update (Alpha_ABS.js:12464)
at new UIObject_SkillPanelItem_L (Alpha_ABS.js:12404)
at Sprite_SkillPanelABS_L._initSkills2 (Alpha_ABS.js:12382)
at Sprite_SkillPanelABS_L.refresh (Alpha_ABS.js:12372)
at Window_EventItem.AlphaABS.LIB.Bar.Window_ItemList.initialize (Alpha_ABS.js:14057)
at Window_EventItem.initialize (rpg_windows.js:4176)
at new Window_EventItem (rpg_windows.js:4166)
at Window_Message.createSubWindows (rpg_windows.js:4273)
at Window_Message.initialize (rpg_windows.js:4249)
at new Window_Message (rpg_windows.js:4236)
moreover:
rpg_managers.js:93 GET http://127.0.0.1:4000/data/ABSDataUser.json 404 (Not Found)
DataManager.loadDataFile @ rpg_managers.js:93DataManager.loadDatabase @ Alpha_ABS.js:1429Scene_Boot.create @ rpg_scenes.js:162SceneManager.changeScene @ rpg_managers.js:1810SceneManager.updateMain @ rpg_managers.js:1789SceneManager.update @ rpg_managers.js:1714
Alpha_ABS.js:1076 Alpha ABS: Skill Heal not learned, not ABS type
Alpha_ABS.js:1076 Alpha ABS: Skill Spark not learned, not ABS type
Alpha_ABS.js:1076 Alpha ABS: Skill Fire not learned, not ABS type
Alpha_ABS.js:1076 Alpha ABS: Skill Heal not learned, not ABS type
Alpha_ABS.js:1076 Alpha ABS: Inited v.110 build 568
Alpha_ABS.js:896 GET http://127.0.0.1:4000/data/ABSKeys.rpgsave 404 (Not Found)SDK.loadDataFileWeb @ Alpha_ABS.js:896Input.loadSchemeABS @ Alpha_ABS.js:1865BattleManagerABS.init @ Alpha_ABS.js:3092Scene_Boot.start @ Alpha_ABS.js:9088SceneManager.updateScene @ rpg_managers.js:1824
SceneManager.updateMain @ rpg_managers.js:1790SceneManager.update @ rpg_managers.js:1714
Alpha_ABS.js:1076 Alpha ABS: Skill Heal not learned, not ABS type
Alpha_ABS.js:1076 Alpha ABS: Skill Spark not learned, not ABS type
Alpha_ABS.js:1076 Alpha ABS: Skill Fire not learned, not ABS type
Alpha_ABS.js:1076 Alpha ABS: Skill Heal not learned, not ABS type
I have followed exactly the video you share. I'm trying to play the game in the browser..
Any idea why?
EDIT: The same game exported for windows works.
EDIT2: I did a bit of debugging and the issue is due to AlphaABS.Key.symbol
, it is always empty I guess
Thanks
i am using Alpha ABS [MV] Pro (b1245).
I have a question, so I don't think it's desirable to post it here, but I'd appreciate it if you could answer.
I look forward to your answer to this question at any time.
To make it simple,
i want More skill slot.
how can i make more skill slot?
No matter how hard I look, I don't know the answer
In the next version, I would appreciate it if you could add a way to increase the skill slot in the plugin setting.
Hello,
i can save a game but when i try to load it the game breaks up.
typeError: Cannot read property 'forEach' of undefined
at Game_Troop.prepareABS (Alpha_ABS_1128_public.js:20707)
at Function.BattleManagerABS.updateABSSession (Alpha_ABS_1128_public.js:3436)
at Function.BattleManagerABS.onMapLoaded (Alpha_ABS_1128_public.js:3405)
at Scene_Map.onMapLoaded (Alpha_ABS_1128_public.js:23229)
at Scene_Map.onMapLoaded (Alpha_ABS_1128_public.js:23537)
at Scene_Map.isReady (rpg_scenes.js:561)
at Function.SceneManager.updateScene (rpg_managers.js:2018)
at Function.SceneManager.updateMain (rpg_managers.js:1983)
at Function.SceneManager.update (rpg_managers.js:1907)
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