Giter Site home page Giter Site logo

alpha-net-z's Introduction

alpha-net-z's People

Contributors

kagedesu avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

alpha-net-z's Issues

How do you not have an event only in multiplayer?

You mentioned to use nAPI.isNetworkGame(); (is current game in multiplayer?) but I have no idea how to go about doing this.

So do I do something like nAPI.isNetworkGame() == on;
or am I simply copying and pasting:
nAPI.isNetworkGame() - is current game in multiplayer?
If so, what exactly does this mean? Does that mean I paste that whenever I want something to not be in multiplayer, or when I want something to be put in multiplayer? The link you sent has nothing on that at all, and it actually shows it slightly different than the one you posted above.

Or would I do it like nAPI.isNetworkGame() == "on";
or nAPI.isNetworkGame() == (on);

or
nAPI.isNetworkGame(on) == true;

or

nAPI.isNetworkGame(true) == on;

I have literally no idea which one to do

I've tried a conditional branch script, and tried everything to include nAPI.isNetworkGame("Firema","Waterma","Earthma","Billy","Foxea") == "false")

None of that works. The link you sent me to does not have any information on what to put where or how to make it so it works so I am 100% lost here.

Anyway to not have an event only in multiplayer?

I'd like to completely skip an event if you're playing the game in multiplayer using the alpha-net-z. Is there anyway to bypass entire events if you're using this versus if you're playing solo?

ServerANET_116 no manual

I purchased the Pro version.
In the PRO (plugin files) folder there is the README (How install PRO).txt How to install the plugin = ok.
But in ServerANET_116.zip there is none.

I have running xampp and I want to run it on this.

How can I do it ?

My last 2 doubts

1_se can use Alpha NET in HTML and Android export? It's for one of my games with friends
2_2_hay way to fix lag in multiplayer? Because when I start the game in multiplayer it is very lagged, until it is unplayable, I have many events but absolutely all of them are necessary for the operation of the mechanics, but if anyone knows how to fix that thank you

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.