kagedesu / alpha-net-z Goto Github PK
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Multiplayer plugin for RPG Maker MZ
1_se can use Alpha NET in HTML and Android export? It's for one of my games with friends
2_2_hay way to fix lag in multiplayer? Because when I start the game in multiplayer it is very lagged, until it is unplayable, I have many events but absolutely all of them are necessary for the operation of the mechanics, but if anyone knows how to fix that thank you
I'd like to completely skip an event if you're playing the game in multiplayer using the alpha-net-z. Is there anyway to bypass entire events if you're using this versus if you're playing solo?
I don't know what to do D=>
Very laggy
You mentioned to use nAPI.isNetworkGame(); (is current game in multiplayer?) but I have no idea how to go about doing this.
So do I do something like nAPI.isNetworkGame() == on;
or am I simply copying and pasting:
nAPI.isNetworkGame() - is current game in multiplayer?
If so, what exactly does this mean? Does that mean I paste that whenever I want something to not be in multiplayer, or when I want something to be put in multiplayer? The link you sent has nothing on that at all, and it actually shows it slightly different than the one you posted above.
Or would I do it like nAPI.isNetworkGame() == "on";
or nAPI.isNetworkGame() == (on);
or
nAPI.isNetworkGame(on) == true;
or
nAPI.isNetworkGame(true) == on;
I have literally no idea which one to do
I've tried a conditional branch script, and tried everything to include nAPI.isNetworkGame("Firema","Waterma","Earthma","Billy","Foxea") == "false")
None of that works. The link you sent me to does not have any information on what to put where or how to make it so it works so I am 100% lost here.
I purchased the Pro version.
In the PRO (plugin files) folder there is the README (How install PRO).txt How to install the plugin = ok.
But in ServerANET_116.zip there is none.
I have running xampp and I want to run it on this.
How can I do it ?
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