This repository is where I try several VFX ideas with Unity Visual Effect Graph (VFX Graph).
- Unity 2020.1
- HDRP 8.x
My testbed for Unity VFX Graph
License: The Unlicense
I have been trying to take your Electric Orb effect (Sketch 191013) and use it in a different project. Unfortunately, while it works, it is not entirely successful. Specifically, the outer orb is at crazy high brightness all the time.
If I disable the outer orb, the rest looks like your example. I have double checked everything in the part of the graph and the shader responsible for handling this outer orb and it is exactly the same as yours. So I am not sure why that outer orb is so much brighter in mine. Is there some other setting (HDRP or otherwise) needed to prevent this constantly super bright outer orb?
Are there any options that you can change?
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