Name: Nick Fox-Gieg
Type: User
Bio: Volumetric animation @worldmaking, @icosa-gallery, @LightningArtist / XR @nytm, @wavelab, @googlecreativelab, @framestore, @eyebeam / Best Animated Short @sxsw
Twitter: n1ckfg
Location: Toronto
Blog: https://fox-gieg.com
Nick Fox-Gieg's Projects
100 days of creative coding with shaders.
Pytorch implementation of ICRA 2020 paper "360° Stereo Depth Estimation with Learnable Cost Volume"
A graphical user interface to annotate point clouds and 3D data.
An Android Experiment that turns your phone into a 3D controller
Layout algorithms for 3D networks with curved links.
Use 3D hough transform method to detect straight lines in 3D
an implementation of 3D Ken Burns Effect from a Single Image using PyTorch
A resource repository for 3D machine learning
A simple baseline for 3d human pose estimation in tensorflow. Presented at ICCV 17.
:package: A Chainer implementation of 3D Generative Adversarial Network.
3D Generative Adversarial Network
A simple and efficient 3D line detection algorithm for large scale unorganized point cloud
3D network vis. (simplfied, web-deployable version of 3NeVis. Works with single json file).
4DHumans: Reconstructing and Tracking Humans with Transformers
Paint in VR in your browser.
Accelerometer navigation experiment
This repository implements active contour 3D on brain tumor volume .mha files
ACU Toolkit (partial history)
A general porpose OpenGL app library
Official implementation of Adabins: Depth Estimation using adaptive bins
Arduino library for controlling single-wire LED pixels (NeoPixel, WS2812, etc.)
Planar reflection effect from the Adam Interior Environment package.
Tools for creating locators, parenting, duplicating, and instancing objects using Maya Python. Development continues at:
OSC support for Blender
WebM plug-ins for Adobe programs