Name: Nick Fox-Gieg
Type: User
Bio: Volumetric animation @worldmaking, @icosa-gallery, @LightningArtist / XR @nytm, @wavelab, @googlecreativelab, @framestore, @eyebeam / Best Animated Short @sxsw
Twitter: n1ckfg
Location: Toronto
Blog: https://fox-gieg.com
Nick Fox-Gieg's Projects
Examples in Python, Matlab, and C for interpreting data from UVC-Enabled Leap Motion Peripherals
Mirror of Notch's L4KD code
Vector-based live-drawing utility, using ofxIlda.
Tools for working with Lytro files
(Eyebeam #7 of 13) Implementation of the Lib-Ray spec for open HTML5-based video collections.
Intel® RealSense™ SDK
Simulate lidar beam collisions. Tested in Windows 4.24, 4.20; Linux 4.20. Example project at:
Sample Unreal project for LidarSim plugin.
A networked musical instrument you play by drawing in 3D space, trained on 164 MIDI recordings of me playing piano.
A light shafts (volumetric shadows) effect for Unity.
Convert images to vectorized line drawings for plotters.
Draw cylinder strips at runtime in Unreal. Based on the work of @SiggiG. Example project at:
Unreal project example for LineRenderer plugin.
A plotter-friendly 3D engine
A series of scripts to create animated gifs of distorted liquid.
a literate raytracer in javascript
this is an unofficial LiveOSC python script. documentation: http://livecontrol.q3f.org/ableton-liveapi/liveosc/
LiveScan3D is a system designed for real time 3D reconstruction using multiple Azure Kinect or Kinect v2 depth sensors simultaneously at real time speed.
A Unity application for receiving and rendering point clouds on Hololens and other devices.
A small pedagogical framework for producing location-based media web apps
Introduction to Programming with Processing
Archiving repos for Lumarca by @madparker and @Albert
lygia, it's a granular and multi-language shader library designed for performance and flexibility