Name: Nick Fox-Gieg
Type: User
Bio: Volumetric animation @worldmaking, @icosa-gallery, @LightningArtist / XR @nytm, @wavelab, @googlecreativelab, @framestore, @eyebeam / Best Animated Short @sxsw
Twitter: n1ckfg
Location: Toronto
Blog: https://fox-gieg.com
Nick Fox-Gieg's Projects
A fork of the Gallery project (galleryproject.org) that supports PHP 7
Game manager class for Unity, Processing, p5.js
[CVPR 2020] GAN Compression: Efficient Architectures for Interactive Conditional GANs
Official PyTorch repo for GAN's N' Roses. Diverse im2im and vid2vid selfie to anime translation.
Implementation of Generalized Cylinder Decomposition
This uses a standard 3 axis set up (like a 3d printer) with python sending gcode commands to move the camera around and snap imagesa and make
Google Drive CLI Client
A collection of colour schemes for Geany.
Generative Image Inpainting with Contextual Attention, CVPR 2018
A genetic algorithm toy project for drawing
Sample project for GeographicLib plugin wrapper
See sample project at:
Course Page for Geometry Processing
Introductory assignment for Geometry Processing course
Processing 3 port of @extrapixel's GIF library, p5.js example of @antiboredom's GIF library.
Processing 3 port of @extrapixel's GIF library, p5.js example of @antiboredom's GIF library. Development continues at:
AI for GNU Image Manipulation Program
How to set up Git LFS.
👀 Companion server for A-Frame Inspector to sync changes back to HTML files.
Corrupt JPG images and save them to a fresh image. Based on a PD patch by Antonio Roberts / https://github.com/hellocatfood/pd-create-jpg
Optical flow shader for WebGL - BYORenderer.
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
Blender addon to create 2D textures from GLSL. It follows the same nomenclature that glslViewer, glslCanvas, glslEditor, ofxShader and PixelSpirit
Console-based GLSL Sandbox for 2D/3D shaders