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A simple realtime graphics playground for experimentations.

License: MIT License

Lua 0.11% GLSL 3.28% C++ 58.68% C 36.33% CMake 0.08% Objective-C 1.52%
computer-graphics gpu graphics-engine graphics-programming opengl template

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rendu's Issues

support for iOS

Just came a cross this project and I found it very interesting. Do you have idea how hard would be to make it support iOS as well? (at least with some few projects: imageViewer, game controller, etc). Should it be downgraded to opengl 2.0 or rather upgraded to vulkan/metal?

Error with shadow map

The texture used for shadow mapping is incorrect, the texture from a previous framebuffer pass seems to be used instead of the shadow map.

Observed (at least) on macOS 12

Reducing repository size

After many modifications of the resources files, and even if most of them were removed in recent commits and moved to the auxiliary repository, the initial cloning still takes a lot of time because internal git data contains those files. I've run the BFG-repo-cleaner, which means the repository history was rewritten. If you have a clone or fork and you want to pull and merge a recent version of master, you might run into cloning errors. In that case, you will have to clone/fork again and reapply your changes.

Apologies for the inconvenience, but this helped the initial clone go from 160MB to less than 20MB.

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