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lux's Issues

Shader error in 19.4

Running into this shader error - strangely it doesn't affect whether the shader works or not, but does make it show up in the 'compile errors' section of the material list:

Shader error in 'Lux Plus Standard (Metallic setup)': undeclared identifier '_DitherMaskLOD2D' at StandardCore.cginc(31) (on d3d11)

Compiling Vertex program with UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH LOD_FADE_CROSSFADE _METALLICGLOSSMAP
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

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