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YuqiHuai avatar YuqiHuai commented on June 9, 2024

I have some information that might help,

  1. Looks like you are trying to make sure the vehicle is on the ground. I am not familiar with useGravity, but I know how to set a waypoint that is on the ground by using raycast
    state = lgsvl.AgentState()
    state.transform = transform
    hit = sim.raycast(state.position, lgsvl.Vector(0, -1, 0), layer_mask)
    state.transform.position = hit.point
    return state
  1. #1802 this issue might be helpful.

from simulator.

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