Comments (4)
No idea. Did you add custom species / strategies ? Did you use Math.Random in them?
from gremlins.js.
Yes, we do add a custom strategy here and use this list of species. However, all of this just configuring built-in gremlins.js functionality and we don't use any custom randomization logic there.
Do we understand correctly that the randomizer setup here should be enough for deterministic execution (if the given seen is constant, which it is)?
from gremlins.js.
I'm sorry, as you're rendering JS through a templating system, I can't see the code that you're running. Could you build a self-sufficient repro in Codesandbox?
from gremlins.js.
As it turned out, this wasn't an issue with gremlins.js. Rather, an animation on the site and its varying timing (due to the capabilities of the machine it was executed on) caused flakiness.
Thanks for your help!
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Related Issues (20)
- Current project status HOT 4
- Example of bugs? HOT 3
- Roadmap to Gremlins.js 2.0 HOT 3
- Bug: Uncaught RangeError: Chance: Min cannot be greater than Max. HOT 4
- Bug: Input with `type="number"` breaks gremlins HOT 3
- Bug: Gremlins won't execute in Cypress test HOT 2
- Incorrect params for `customGremlin` in README HOT 2
- Command line interface? HOT 2
- How to test a website? HOT 1
- Detailed logs HOT 3
- Using Within Playwright HOT 3
- the newly opened windows also be monkey tested
- Unable to capture the result /log HOT 1
- Bug: gremlins is not defined in some page HOT 2
- Add support for right click (or in general other buttons) HOT 1
- Bug: gremlins.js aborts too early.
- Running gremlins.js on a webview
- Is there an example of successfully finding a bug or error? HOT 1
- Bug:
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