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A 3d graphics engine that currently uses DirectX11. Has animated IQM model and terrain/foliage rendering as well as hot reloading for all assets.

License: MIT License

C++ 99.00% GLSL 0.31% PostScript 0.19% C 0.50%

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jet-engine's Issues

Establish consistent naming

Random classes use CClass naming convention. Need to use it across the board, not at all, or in a consistent manner

Road rendering

Need to build data structure for holding road data for rendering onto terrain as well as render it. Need to take advantage of quadtree structure.

Clean up and add features to CRenderTexture and CTexture

Naming of member variables is really gross between the two and there is very little functionality implemented for this. Should have way to get data format and size at bare minimum. Also could allow data access to the underlying texture.

Optimize usage of BindIL

BindIL is getting called every single DrawPrimitive but should only get called when shader or vertex declaration is changed. Only set it when these are changed.

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