matyalatte / ue4-dds-tools Goto Github PK
View Code? Open in Web Editor NEWTexture modding tools for UE games
License: MIT License
Texture modding tools for UE games
License: MIT License
Hey. I'm using your great tool and it's a really big help. However, I ran into a problem where I can't export one texture. Could you please take a look at it?
I am attaching a file to test.
Thanks for making the tool, I went to test version 3.0 and
function of checking the file version is not working anymore!
This file format is for mobile: Android, IOS.
Hi, I have a game which is created in UE 4.27, but I can't export one texture using your tool. The tool doesn't recognize which version of the UE engine it is at all. Can you please help me with this?
I am attaching a test file.
Hi, your tool is magic but can you make support other platform before repack to .uexp Ex. PS4 and Nintendo switch sir?
PS4 = gnf format
Nintendo switch un-swizzling
https://gbatemp.net/threads/noesis-mod-tiling-texture-for-ue4.535571/
Regard.
This would be a very good feature for my workflow and maybe some other peoples workflows.
How it would work is you have one folder with all of the texture files, each one is named the exact same as the uasset files. you select another folder with the uasset files, and then click inject and output all of the injections into the output folder.
hello, thank you very much for making a tool that extracts an image from uexp! I was testing your tool UE4-DDS-Tools-v0.2.5 and it is not correctly extracting the image in this file!
https://cdn.discordapp.com/attachments/807736398240022600/966651194787364874/you_dead_en.uasset
https://cdn.discordapp.com/attachments/807736398240022600/966651194573488178/you_dead_en.uexp
Recent UE versions seem to support mip generation for 2D texture arrays. At least, UE5.3 projects have 2d arrays with mips.
My DDS tool should be able to read them.
Good morning!
Would it be possible to add support for the .GNF image format?
It is a standard PS4 image format
Recent UE games store assets in .ucas
files, not .pak
Extraction tools (e.g. FModel) can extract the assets as .uasset
but they are missing some attributes that the standard uasset files have.
So, UE4 DDS Tools should be able to detect the ucas assets, and skip the missing attributes.
Hello. Here are some textures from the game The day before. Engine version UE5 5.2.1.0
I was never able to get anything adequate from these files, even through rawtex / texconv
thedaybefore_assets.zip
hello, I went to test with your tool in the game Trek to yomi, but when I see the image files it only has .uexp, it doesn't have .usseat.
I do not know if it is possible or if you are interested in analyzing this type of file, thanks.
Desktop.zip
Hey, I just wanted to know if you will add 5.4 compatibilty from ucas files pls. Thanks !
Hi, I use your tool quite often and it works great, however I ran into a problem where the game crashes after editing the uasset file. I am attaching a test file before and after editing. If you could solve the problem, I would be grateful.
Test file.zip
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