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WebGL-Audio-processing

audio processing sample with WebGL shader program

Description

This is a kind of physical simulation of a plate reverb. Wave propagation on a plate is simulated using WebGL shader program.

Audio signals from input-point (green) will propagate to output-point (blue).

Demo

Live Demo Page

Caution

Need Chrome and Fair GPU Performance to Execute. Otherwise, the browser may be hunged.

License

MIT License

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