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25.0 1.0 2.0 32.54 MB

A fully-fledged game made in Wicked Engine!

License: MIT License

CMake 0.32% C++ 97.19% C 2.49%
cpp game game-development game-development-cpp game-engine lua wicked-engine

wickedengine-demo's People

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megumumpkin avatar molasseslover avatar trsh avatar

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Forkers

seledreams trsh

wickedengine-demo's Issues

The game doesn't run on my PC

When I launch the it instantly crashes, there are no error messages.

My hardware:
CPU: Intel core i5 6600
GPU Nvidia GTX 960
RAM: 16GB DDR4

Build/Data/Shader is not a directory

Hi, I've been trying to build this repository using the build.sh and build.py (tried both) however in both cases while the code successfully built, I end up with this Build/Data/Shader is not a directory error around the end, it seems like the Shader directory is missing from the Data folder
I can't tell if it's something that was supposed to get built during compilation or not

Develop Scene Library System

This scene library system is helpful for automatically managing loading scene assets from disk, automatically clones when exists. This makes sure no disk loading processes are wasted and devs got easier time managing with asset data.

Large Map Handling

The game may have large maps, for gameplay it is needed to keep the precision high enough to not make glitches both in graphics and game logic.

Asset Management

Editor needs asset management, such as managing sound files, texture files and model files which can easily be used within the editor.

Develop Level Streaming Feature

Loading all data at once is just not good, like disk hogging and ram hogging, also makes player waits for a level too long.
Level streaming solves this by breaking levels in chunks and stream them when only needed.

Develop Lua Async System

For calling functions which runs on a thread, getting a callback to lua is going to be a bit hard.
So need to develop a good solution to making sure the async call can be called back properly.
Previous solution does not work since it's often crashes the game.
Current idea is to uses the coroutine system already implemented in Wicked Engine, hope this works well.

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