megumumpkin / wickedengine-demo Goto Github PK
View Code? Open in Web Editor NEWA fully-fledged game made in Wicked Engine!
License: MIT License
A fully-fledged game made in Wicked Engine!
License: MIT License
When I launch the it instantly crashes, there are no error messages.
My hardware:
CPU: Intel core i5 6600
GPU Nvidia GTX 960
RAM: 16GB DDR4
Hi, I've been trying to build this repository using the build.sh and build.py (tried both) however in both cases while the code successfully built, I end up with this Build/Data/Shader is not a directory error around the end, it seems like the Shader directory is missing from the Data folder
I can't tell if it's something that was supposed to get built during compilation or not
This scene library system is helpful for automatically managing loading scene assets from disk, automatically clones when exists. This makes sure no disk loading processes are wasted and devs got easier time managing with asset data.
The game may have large maps, for gameplay it is needed to keep the precision high enough to not make glitches both in graphics and game logic.
Need to add some basic tool to the editor like scene editing in general: adding entities and edit entities.
Editor needs asset management, such as managing sound files, texture files and model files which can easily be used within the editor.
Loading all data at once is just not good, like disk hogging and ram hogging, also makes player waits for a level too long.
Level streaming solves this by breaking levels in chunks and stream them when only needed.
For calling functions which runs on a thread, getting a callback to lua is going to be a bit hard.
So need to develop a good solution to making sure the async call can be called back properly.
Previous solution does not work since it's often crashes the game.
Current idea is to uses the coroutine system already implemented in Wicked Engine, hope this works well.
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