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License: MIT License
Code and games for the 32blit console (starfield, 3d cube, jetpac, carsprint, missile command)
License: MIT License
Straight recompile to produce uf2 for picosystem,
Status:
3dcube - blank screen
bitmapstuff - blank screen
carsprint - works, but hardcoded to 320x240, so part of screen cut off on pico's 240x240
dune2 - blank screen
fracking fractals - works but slow, change resolution / detail
isocars - blank screen
keypad - works, but pico missing joystick, need to add dpad support
knightlore - works but with hardcoded resolution
magiceye - blank screen
missile - work but with hardcoded resolution problems
sprite-browser - blank screen
wakkawakka - blank screen
willy - blank screen
xmas - works, but pico missing acceleromter, add dpad support
(Mostly because I've been patching this in Build All The Things)
In every CMakeLists:
-include (~/32blit-beta/32blit.cmake)
+set (32BLIT_PATH "~/32blit-beta" CACHE PATH "Path to 32blit.cmake")
+include (${32BLIT_PATH}/32blit.cmake)
(Allow overriding 32BLIT_PATH
)
I've also replaced the top-level CMakeLists with:
cmake_minimum_required(VERSION 3.9)
project (32blit-games)
set (32BLIT_PATH "~/32blit-beta" CACHE PATH "Path to 32blit.cmake")
include (${32BLIT_PATH}/32blit.cmake)
add_subdirectory (3dcube)
add_subdirectory (carsprint)
add_subdirectory (dune2)
add_subdirectory (jetpac)
add_subdirectory (keypad)
add_subdirectory (knightlore)
add_subdirectory (sprite-browser)
add_subdirectory (starfield)
add_subdirectory (vector3d)
add_subdirectory (xmas)
(build everything)
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