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32blit-games's Issues

Building for picosystem

Straight recompile to produce uf2 for picosystem,

Status:

3dcube - blank screen

bitmapstuff - blank screen

carsprint - works, but hardcoded to 320x240, so part of screen cut off on pico's 240x240

dune2 - blank screen

fracking fractals - works but slow, change resolution / detail

isocars - blank screen

keypad - works, but pico missing joystick, need to add dpad support

knightlore - works but with hardcoded resolution

magiceye - blank screen

missile - work but with hardcoded resolution problems

sprite-browser - blank screen

wakkawakka - blank screen

willy - blank screen

xmas - works, but pico missing acceleromter, add dpad support

CMake suggestions

(Mostly because I've been patching this in Build All The Things)

In every CMakeLists:

-include (~/32blit-beta/32blit.cmake)
+set (32BLIT_PATH "~/32blit-beta" CACHE PATH "Path to 32blit.cmake")
+include (${32BLIT_PATH}/32blit.cmake)

(Allow overriding 32BLIT_PATH)

I've also replaced the top-level CMakeLists with:

cmake_minimum_required(VERSION 3.9)
project (32blit-games)

set (32BLIT_PATH "~/32blit-beta" CACHE PATH "Path to 32blit.cmake")
include (${32BLIT_PATH}/32blit.cmake)

add_subdirectory (3dcube)
add_subdirectory (carsprint)
add_subdirectory (dune2)
add_subdirectory (jetpac)
add_subdirectory (keypad)
add_subdirectory (knightlore)
add_subdirectory (sprite-browser)
add_subdirectory (starfield)
add_subdirectory (vector3d)
add_subdirectory (xmas)

(build everything)

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