Comments (6)
i noticed this by Salvador minding his business and keeping to himself that he is quiet
from cambridge.
I did know the behavior in Cambridge is incorrect, but I honestly don't know how to implement the correct behavior from TGM. I'm not closing this issue, because I feel like it has relevance, but I'll have to figure out how to do this after I fix some other issues.
from cambridge.
if you want to be even more acurate : in TGM1 you can make multiple instant spawn lock by holding down. This rules changed in TAP probably because the gameplay is faster.
from cambridge.
Thank you for the suggestions.
from cambridge.
????
from cambridge.
unlike you, that's a bot
from cambridge.
Related Issues (20)
- Buffer lock inputs do not work as expected. HOT 1
- Double mapping does not work as intended.
- Change the big piece coordinate system. HOT 5
- If a directory contains non-ASCII characters, it breaks saving. HOT 1
- Migrate the random generator from Lua's to Love2D's. HOT 5
- Black box renders over frame.png instead of being a part of it HOT 4
- Create a "partial piece" class, for use in next queues. HOT 1
- smooth piece drop not off HOT 4
- survival_a3 missing levelstop chime HOT 1
- Refactor gamemode / randomizer / ruleset interaction for piece sets that are not 7 in length. HOT 1
- Input is broken HOT 2
- Widescreen and HD Resolution Support HOT 8
- Starting on Mac HOT 5
- Cambridge Development Progress Thread HOT 2
- Suggestion: Optionally disable status bar during gameplay HOT 1
- Bug: Cambridge locks up on macOS HOT 3
- Bug: Piece visibility dependent on background image HOT 1
- Before reporting an issue, make sure you're not using LOVE 11.4!
- Replay saving is a potential CPU hog and replay file names are not representative. HOT 3
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from cambridge.