Comments (1)
With the conversion to main screen plugin, input actions will probably be editable in their corresponding tab. In that case, the list of actions will most likely be stored in the project settings file.
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Related Issues (20)
- Test gravity and "move and slide" HOT 1
- Improve language popup margins
- Fix warning about InteractiveScreen's "uniform size"
- Fix SSR settings in 3D inventory
- Use a sprite for scope
- Check if a GOAT group for environments is still necessary
- Print GOAT messages only when debug mode is enabled
- Fix Player's background in 3D editor
- Move GOAT configuration from /autoload to /plugin
- Consider removing type hints
- Review bool comparisons (variables in Signals, empty lists etc) HOT 1
- Fix Godot project always loading with an unsaved change (*)
- Create shortcuts to inventory items HOT 1
- Implement auto fitting 3D inventory items to environment
- Fix DirAccess issue in Godot 4 (`TODOGODOT4`)
- Add inventory items that can only be used in certain areas
- Scope sometimes doesn't reappear after a dialogue is finished
- Inventory cursor sometimes doesn't reappear after a dialogue is finished HOT 1
- Store the location of HAND inventory items between scenes
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