Comments (1)
It seems to be fixed together with #327 .
from goat.
Related Issues (20)
- Test gravity and "move and slide" HOT 1
- Improve language popup margins
- Fix warning about InteractiveScreen's "uniform size"
- Fix SSR settings in 3D inventory
- Use a sprite for scope
- Check if a GOAT group for environments is still necessary
- Change `GOAT_ACTIONS` to a dict HOT 1
- Print GOAT messages only when debug mode is enabled
- Fix Player's background in 3D editor
- Move GOAT configuration from /autoload to /plugin HOT 1
- Consider removing type hints
- Review bool comparisons (variables in Signals, empty lists etc) HOT 1
- Fix Godot project always loading with an unsaved change (*)
- Create shortcuts to inventory items HOT 1
- Implement auto fitting 3D inventory items to environment
- Fix DirAccess issue in Godot 4 (`TODOGODOT4`)
- Add inventory items that can only be used in certain areas
- Scope sometimes doesn't reappear after a dialogue is finished
- Store the location of HAND inventory items between scenes
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from goat.